安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I'm running into a bit of a confusion tho, when I use Symbol of Courage, enemies get a new permanent debuff called Symbolic Power, which does some physical dot BUT also gives them a huge dps increase. That's not how the skill is supposed to work, is it? The tooltip doesn't mention such. I am using Divinity Unleashed alongside this mod, but I'm not sure how that could be the culprit? Thanks in advance!
Also will be removing the resistance changes of Symbolic Power.
Thank you for the report, an update is being prepared and will go live just a few minutes after this post!
Just pushed an update to remove the memory cost from Flowing Resolve. Will check tomorrow and ensure that was the only issue affecting that and make sure other similar issues aren't present with other virtue skills. Thank you!
Just some minor bug that there is no sound effects for justice related skill ie: virtual of justice, blaze of justice and zealot flame.
Not serious bug but feel weird.
Thank you for the Awesome mod !
I'll double check the height it all drops from, and see about lowering it a little.
Played a bit more today, the skill is also hitting the rooftop of the trial area (where Orivand is)
I am sure I missed adding sounds to some skills. It is a manual addition, so if I don't do it, it's less bug and more neglect. Functionally doesn't affect anything. When I get some time, I'll look over my created FX and see if I cannot find something suitable to add.
I'll look over the code/projectiles involved in the skill and see if I cannot tweak it more than a simple fix. See if there's other things at play.
Plus when you use "Zealot's Flame" you can't use "Smite Ailments" to remove the debuff on yourself if you wanted, even though it states it can remove "Zealot's Flame"
"Gain Virtue of Justice. Damage you deal is slightly increased. When applying Burning or Zealot's Fire, follow up with a Bolt of Wrath that deals x Physical Damage."
While intentional, I will clarify that in the description.
Zealot's Flame and Zealot's Fire are not the same status effect. If you use Zealot's Flame, you gain a special aura that applies Zealot's Fire to enemies and Zealot's Flame to yourself. The only way to cure Zealot's Flame is using the Fireball skill it unlocks or waiting out it's duration.
I'll clarify the description here as well.