Project Zomboid

Project Zomboid

Wilbore, KY
Dahak 2022 年 12 月 9 日 下午 9:18
Screenshot of town repeating in the north
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Dahak 2022 年 12 月 9 日 下午 9:20 
This is just past that northmost house with the detached long garage. The town here doesn't show on the map but it is plainly visible and zombies and loot spawn in it as normal.
pointblank98  [开发者] 2022 年 12 月 9 日 下午 10:05 
引用自 Dahak
This is just past that northmost house with the detached long garage. The town here doesn't show on the map but it is plainly visible and zombies and loot spawn in it as normal.

That's odd. I think I vaguely remember moving my map cells down one and adding the bottom two in order to connect to the vanilla road. But I can't see why it would cause the top cells to repeat unless they're still considered part of the files for some reason. I'll have to check it out!
pointblank98  [开发者] 2022 年 12 月 9 日 下午 10:20 
Alright, it seems that my initial guess may have been correct. The map generates out onto 15,32 and 16,32, even though I don't use those lots. It seems like they just copy the information for 15,33 and 16,33 and duplicate it. I'm going to test something out on my end, and if it works, I'll put out a patch.
pointblank98  [开发者] 2022 年 12 月 9 日 下午 10:47 
引用自 pointblank98
Alright, it seems that my initial guess may have been correct. The map generates out onto 15,32 and 16,32, even though I don't use those lots. It seems like they just copy the information for 15,33 and 16,33 and duplicate it. I'm going to test something out on my end, and if it works, I'll put out a patch.

UPDATE: I deleted those extra lots in the files, and that seemed to fix the issue. Putting out a patch.
Dahak 2022 年 12 月 10 日 上午 6:14 
Awesome! Thanks for the quick fix! Loving the new town
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