太吾绘卷 The Scroll Of Taiwu

太吾绘卷 The Scroll Of Taiwu

具体春宵
Daedra 2023 年 2 月 16 日 上午 1:17
bug report
失神值大于100后提示失去行动能力时会报错:
|ERROR|Main|GameData.Program|System.FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at System.Int32.Parse(String s)
at Modder_76561198211789445.EventConfig.Taiwu.EventGroup1400fef7bec0446382eabb61aa9fc7c8.JTCXEvent_dc222b89ea264fc4819f0fd413ef41a2.OnOption1Select()
at GameData.Domains.TaiwuEvent.TaiwuEventDomain.EventSelect(String eventGuid, String optionKey) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\TaiwuEvent\TaiwuEventDomain.cs:line 755
at GameData.Domains.TaiwuEvent.TaiwuEventDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\TaiwuEvent\TaiwuEventDomain_Interface.cs:line 584
at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)

(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)
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XX 2023 年 2 月 16 日 上午 7:53 
2023-02-16 23:41:43.6071|ERROR|Main|GameData.Program|System.Exception: Current neili not enough: -58
at GameData.Domains.Character.Character.SpecifyCurrNeili(DataContext context, Int32 value) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Combat.cs:line 36
at GameData.Domains.Character.Character.SpecifyBaseNeiliAllocation(DataContext context, NeiliAllocation allocations) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Combat.cs:line 189
at GameData.Domains.Combat.CombatCharacter.OnCombatEnd(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacter.cs:line 1034
at GameData.Domains.Combat.CombatDomain.CombatSettlement(DataContext context, SByte statusType, Boolean playAni, Boolean clearAi) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Calc_WinnerJudge.cs:line 809
at GameData.Domains.Combat.CombatCharacterStateDelaySettlement.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateDelaySettlement.cs:line 43
at GameData.Domains.Combat.CombatCharacterStateMachine.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateMachine.cs:line 57
at GameData.Domains.Combat.CombatDomain.CombatLoop(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 633
at DMD<GameData.Domains.Combat.CombatDomain::OnUpdate>(CombatDomain this, DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
2023-02-16 23:41:43.6280|INFO|Main|GameData.Utilities.AdaptableLog|try get block data from frontend: [137, 291]
2023-02-16 23:41:43.6280|INFO|Main|GameData.Program|GameData module is about to exit.
2023-02-16 23:41:43.6280|INFO|WriteInterProcessMessages|GameData.GameDataBridge.GameDataBridge|Outgoing message: ErrorMessages
2023-02-16 23:41:43.6280|INFO|WriteInterProcessMessages|GameData.GameDataBridge.GameDataBridge|Outgoing message: Disconnect
2023-02-16 23:41:43.6280|INFO|WriteInterProcessMessages|GameData.GameDataBridge.GameDataBridge|WriteInterProcessMessages thread is about to exit.
Incoming message: ErrorMessages
Incoming message: Disconnect
ReadInterProcessMessages thread is about to exit.
Outgoing message: Disconnect
WriteInterProcessMessages thread is about to exit.
2023-02-16 23:41:43.6440|INFO|ReadInterProcessMessages|GameData.GameDataBridge.GameDataBridge|Incoming message: Disconnect
2023-02-16 23:41:43.6440|INFO|ReadInterProcessMessages|GameData.GameDataBridge.GameDataBridge|ReadInterProcessMessages thread is about to exit.
2023-02-16 23:41:43.6071|ERROR|Main|GameData.Program|System.Exception: Current neili not enough: -58
at GameData.Domains.Character.Character.SpecifyCurrNeili(DataContext context, Int32 value) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Combat.cs:line 36
at GameData.Domains.Character.Character.SpecifyBaseNeiliAllocation(DataContext context, NeiliAllocation allocations) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Combat.cs:line 189
at GameData.Domains.Combat.CombatCharacter.OnCombatEnd(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacter.cs:line 1034
at GameData.Domains.Combat.CombatDomain.CombatSettlement(DataContext context, SByte statusType, Boolean playAni, Boolean clearAi) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Calc_WinnerJudge.cs:line 809
at GameData.Domains.Combat.CombatCharacterStateDelaySettlement.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateDelaySettlement.cs:line 43
at GameData.Domains.Combat.CombatCharacterStateMachine.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateMachine.cs:line 57
at GameData.Domains.Combat.CombatDomain.CombatLoop(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 633
at DMD<GameData.Domains.Combat.CombatDomain::OnUpdate>(CombatDomain this, DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)

(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)

2023-02-16 23:41:43.711531|info|0x00001e90|Thread 'process_operations' is about to exit.
2023-02-16 23:41:43.735468|info|0x000036a8|ArchiveData module un-initialized.


還月入魔,進戰鬥春宵吸乾他內力,結束戰鬥就出現紅字
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