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And for sandcastle, if this is possible it'd be funny. Whenever a wave is completed, on the next round the first player to die ( if any died) spawns as an enemy X) preferably as a peasent/warrior for first dozen rounds but as a wave commander or king/bruiser later on.
that would be hilarious!
PS: If ur asking urself "who the hell is Alibaba?" dont worry, its just an old HSG meme...
And that makes things complicated, some players even now have problems understanding that you should not attack other players. If you switch teams out of nowhere, it's confusing.
And agathian players would have too much of an advantage because the other players are too busy fighting the horde.
Btw. Ben, your wall-of-text could use some refactoring. See 'Throne-Defence Mode' discussion for an exampe :P
So to motivate them to try as an Agathian maybe they have to do at least a little dmg to not lose their stuff?
It'd be funny to be a lowly weak peasent with the same low health as the other serfs as punishment for lack of skills.... probably not possible..... ^.^
But back on topic a reverse Sandcastle option would be pretty awesome :) each wave makes more defenders. Certain enemy types rush out of castle to take the battle to the sand and the rest play defense. A bunch of archers on the wall, auto dumping oil, a siege weapon for the main gate, kings guards with light sabers, malric with a giant-er-est lightsaber/Killenge.
But seriously, Elko, Ben and I would like to do something like this on multiple maps. We have been talking about it for a while.