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I see the issue too: one strong player playing for 15min alone when the rest can just watch is boring. On the other hand I want death to be a penalty and revival an exception.
1. the option should only be available when very vew survivors are left
2. a random player should be revived
3. the player should confirm if he wants to be revived to avoid respawning afk players
It should not require too much of work as the last few survivors sure have their hands full. But there should be a penalty like score loss or so. Mostly on the player to be revived but also for the survivor.
Now how should this work?
I just think everybody should have the same chance to be revived no matter if the other players preferences. It could be like every dead player receives a prompt to respawn and the first one to hit the button gets spawned.
The point of this discussion is not how to figure out how to implement this but how it should work conceptually. What exactly should trigger the revival?
The one respawning should pay 500 but without going to minus.
U agree?
Having the same gag twice with burning a fence with torches is boring.
If really nothing comes to mind it can be a plain purchase box.
I don't want it to be always available, especially not for such rather cheap price.
I think you need to unlock the number of respawns you can have per wave. Up to 3 respawns.
The reason is it doesn't make sense to respawn the player as a skelly because he needs to be able to fight properly. But that is huge advantage, that's why revivals must be restricted.
Any idea how to unlock respawns?
Teamkill = - 1 skull.
The price of revival - 500 points for each player. Who call and who will respawn.
Or 1000. It will be enough to compensate for the advantages.
To call you need to touch one of the skulls. It will change color from blue to red.
If anyone agree that the skull will disappear and will be charged for each 500 points (or 1000).
You can also add the mission of the Jedi, which is activated by any of the players after the 10 waves. After the mission appears the altar ...
Maybe at first the skulls r gone and appear when bought once. First skull cost 800, second 1500, third 2500.