Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem








If so, this is an error on the side of LWM's Deep Storage: RimWorld 1.5 introduced a new "groupingLabel" field for building defs, and if that field isn't present in a storage building's def, the presence of that building will cause the "Take to stockpile" menu to fail to open.
I have this specific bug that I can´t open the ,,take to stockpile" menu, throws an eror.
Removed Hospitality: vending machine, error persists. I can create new bills fine, just not open the menu.
I don't have the Deep Storage mod mentioned in the original post (I just checked to be sure), so it can't have anything to do with that one.
Edit: It works, though in a weird manner: The stockpile zones aren't intially visible/listed, until I click the new "Stockpiles" option, then it lists the zones. I assume that's intentional?
Also, do you mean Fridge_Building.xml from folder ThingDefs_Buildings?
And where exactly to place label there?
In which folder/mod did you add the <groupingLabel> in which place?
Maybe a bugged interaction when used together with lwm deep storage mod?