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Yes, I was selected Lothern. What is the correct line?
agent/ subtypes_key is given "hbe_finubar_seafarer"
And the "spawn" command requires to have a settlement selected.
Iron Maidens
- removed Attribute: Charge defence vs Large for Sisters of Avelorn units (Hero's army)
- added Attribute: Charge Reflection for Sisters of Avelorn units (Hero's army)
Finubar:
Mathlasevir
- buffed Health
- debuffed Leadership from 90 to 80
- buffed Speed from 50 to 75
- buffed Weapon strength from 550 to 750
- buffed Base Weapon Damage from 100 to 285
- buffed Armour-Piercing Weapon Damage from 450 to 465
- debuffed Charge Bonus from 90 to 42
- added Passive Ability: Regeneration"
- added Passive Ability: "Wounds"
- added Passive Ability: "Abyssal Cloak" (replacer for the new vanilla one)
- added Attribute: Wallbreaker
Mathlann, Lord of the Deeps
- for Enables frostbite attacks for lothern sea guards units (Lord's army)
added ship's company + ror, add oceanids, sea elemental and merwyrm
- added Campaign movement range: +25% Whilst at sea (Lord's army)
Innate Trait: Son of the Sea
- for Leadership: +10 for Merwyrm and Sciowyrm units (Lord's army) effect
removed "and Sciowyrm"
added ship's company, lothern sea guards, oceanids and sea elemental
Prince of Eataine
- for Attribute: expert charge defence for Lothern sea guards units (Lord's army)
added ship's company + ror
former "Ship's Company" know "Brinedragon Swords":
- transformed into Regiment of renown
- renamed to "Brinedragon Swords (Ship's Company)"
- removed Attribute: Charge Defence vs Large from base
- removed Attribute: Charge Reflection from base
- added Passive Ability: "Naval Discipline" from Company of the Kalendririan (ship's company)
- debuffed armour from 40 to 30
- buffed melee attack from 28 to 34
- buffed melee defence from 26 to 33
- buffed charge bonus from 12 to 14
- buffed weapon strength from 28 to 37
- buffed Base Damage from 20 to 25
- buffed Armour-Piercing Damage from 8 to 12
- added passive ability: "guardian"
- changeed tier 1 to tier 2
- increased recruitment cost from 550 to 650
- increased upkeep from 135 to 155
-> unit has been removed for the moment from campaign but will find its way back...
general
- fixed effects targeting "cavalry" units to work again
- fixed effects targeting "shielded" units to work again
- fixed Finubar's fleet to work with Aislinn faction
- fixed Anurion's horde to work with Aislinn faction
- fixed Finubar spawn
- fixed Selafyn spawn (tech: Hunter's Instincts)
Should be savegame compatible, but fresh start recommended for Selafyn and Finubar spawns.
Have in mind, that DLC content might still be locked behind the requirement to own that DLC.
Next focus will be to adapt/ rework Finubars fleet, to be more uniform/ compatible with the DLC but in the same way be usable for non DLC owners.
As always please report back any issues or bugs you experience.
What other mods regarding Saphery, High Elven characters or characters in general (like recruit defeated lords mod) are activated?
Does this occurs after save and loading the campaign or in one ongoing session?
You might also try with only thus mod activated and test if the issue still appears.