Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary High Elven Characters [LHEC]
 Ez a téma ki van emelve, tehát valószínűleg fontos.
Known issues, things to do & changelogs
Please report any bugs/issues you found here.
Game-breaking things have first priority!
All non game-breaking things will be fixed with smaller or bigger updates


Known issues


on going
- rework skill icons
- changing some texts (grammer etc.)

non game-breaking
- after confederation, already recruited characters might appear as dublicates
- 3d porthole camera shows Casadesus instead of Arandir in battle [not an issue]
- charioteer models at campaign map seems to be messed up - ca sided
- Eldyra's unique chariot model will show two-steed version
- Finubar's mission completion seems to be triggered randomly [investigating]
- Selafyn's tech spawn seems not to trigger. Please read post below for a possible work around


OvN mods
-> there seems to be some non gamebreaking issues with some of the OvN mods (Arandir T-posing)

Alusha's Ellyrion overhaul mod
-> there might be some minor issues

Changelogs
Changelogs are marked as "Changelogs" in the headline. The logs will be continously updated till the mod update arrives - only major updates will recive those detailed changelogs.
Legutóbb szerkesztette: RedDragon0908; máj. 23., 4:02
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RedDragon0908 eredeti hozzászólása:
lestatbcn eredeti hozzászólása:
With the console I've tried: "spawn hbe_finubar", "hbe_finubar_seafarer" and "legend hbe_finubar_seafarer"
And you had an owned settlement selected?

Yes, I was selected Lothern. What is the correct line?
So you didn't read carefull enough...
agent/ subtypes_key is given "hbe_finubar_seafarer"
And the "spawn" command requires to have a settlement selected.
Hot Fix 2, title update 7.0
Lirazel:
Iron Maidens
- removed Attribute: Charge defence vs Large for Sisters of Avelorn units (Hero's army)
- added Attribute: Charge Reflection for Sisters of Avelorn units (Hero's army)


Finubar:
Mathlasevir
- buffed Health
- debuffed Leadership from 90 to 80
- buffed Speed from 50 to 75
- buffed Weapon strength from 550 to 750
- buffed Base Weapon Damage from 100 to 285
- buffed Armour-Piercing Weapon Damage from 450 to 465
- debuffed Charge Bonus from 90 to 42
- added Passive Ability: Regeneration"
- added Passive Ability: "Wounds"
- added Passive Ability: "Abyssal Cloak" (replacer for the new vanilla one)
- added Attribute: Wallbreaker

Mathlann, Lord of the Deeps
- for Enables frostbite attacks for lothern sea guards units (Lord's army)
added ship's company + ror, add oceanids, sea elemental and merwyrm
- added Campaign movement range: +25% Whilst at sea (Lord's army)

Innate Trait: Son of the Sea
- for Leadership: +10 for Merwyrm and Sciowyrm units (Lord's army) effect
removed "and Sciowyrm"
added ship's company, lothern sea guards, oceanids and sea elemental

Prince of Eataine
- for Attribute: expert charge defence for Lothern sea guards units (Lord's army)
added ship's company + ror


former "Ship's Company" know "Brinedragon Swords":
- transformed into Regiment of renown
- renamed to "Brinedragon Swords (Ship's Company)"
- removed Attribute: Charge Defence vs Large from base
- removed Attribute: Charge Reflection from base
- added Passive Ability: "Naval Discipline" from Company of the Kalendririan (ship's company)
- debuffed armour from 40 to 30
- buffed melee attack from 28 to 34
- buffed melee defence from 26 to 33
- buffed charge bonus from 12 to 14
- buffed weapon strength from 28 to 37
- buffed Base Damage from 20 to 25
- buffed Armour-Piercing Damage from 8 to 12
- added passive ability: "guardian"
- changeed tier 1 to tier 2
- increased recruitment cost from 550 to 650
- increased upkeep from 135 to 155
-> unit has been removed for the moment from campaign but will find its way back...


general
- fixed effects targeting "cavalry" units to work again
- fixed effects targeting "shielded" units to work again
- fixed Finubar's fleet to work with Aislinn faction
- fixed Anurion's horde to work with Aislinn faction
- fixed Finubar spawn
- fixed Selafyn spawn (tech: Hunter's Instincts)


Should be savegame compatible, but fresh start recommended for Selafyn and Finubar spawns.

Have in mind, that DLC content might still be locked behind the requirement to own that DLC.

Next focus will be to adapt/ rework Finubars fleet, to be more uniform/ compatible with the DLC but in the same way be usable for non DLC owners.

As always please report back any issues or bugs you experience.
Legutóbb szerkesztette: RedDragon0908; dec. 7., 3:56
Regarding the cloning, it is for Anurion the Green, under the Saphery Faction. Do note I do have other mods activated, such as Mixu's legendary lords. Also, not sure if this is a bug or I simply needed to retire and then respawn Anurion: upon confederation, Anurion loses his special horde mechanic. Using the spawn command to spawn a fresh Anurion with his horde mechanic does work though.
WinterAurora eredeti hozzászólása:
Regarding the cloning, it is for Anurion the Green, under the Saphery Faction. Do note I do have other mods activated, such as Mixu's legendary lords. Also, not sure if this is a bug or I simply needed to retire and then respawn Anurion: upon confederation, Anurion loses his special horde mechanic. Using the spawn command to spawn a fresh Anurion with his horde mechanic does work though.
So only Anurion? What exactly is the problem? Does Anurion appear multiple times for Saphery OR does he appear multiple time when you confederate with Saphery? How much entities/ clones are we speaking of, 2, 3 etc?

What other mods regarding Saphery, High Elven characters or characters in general (like recruit defeated lords mod) are activated?
1 extra clone of Anurion for Saphery is spawned (on-field, not recruitment), it appears before confederation. I have mods including SCM, recruit defeated legendary lords, high elf units for high elves and IEE. I haven't tested yet with a smaller mod list.
Legutóbb szerkesztette: WinterAurora; 23 órája
Ok. It's strange that Saphery seems to recruit him twice, as he should be unique. There were possible cloning issues with Defeated Lords in the past but those appear after confederation as far as I know.

Does this occurs after save and loading the campaign or in one ongoing session?

You might also try with only thus mod activated and test if the issue still appears.
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