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Nahlásit problém s překladem
A "one use" stinger like a bee that feels great damage and pierces armor, but can only be used once, and takes a few days to regrow
Insect "bite" weapons like the ones of ants and spiders, dealing low damage but applying some sort of poison
Beattle horns can be used as melee bludgeoning weapons and the insect arms usable as slashing weapons
The ability to "spit" formic acids like termites as ranged attacks
Multiple legs, and grasshopper legs that give great speed increase and make traversing difficult terrain easier
Leaf-bug/orchid mantis abdomen/body that adds hunting stealth bonus.
flea/leaf-hopper legs that adds a 'jump pack' boost but without the glide that wings give for a smaller metabolism impact.
trap-jaw-ant bite ability that does decent damage and inflicts a short stun on the target.
bombardier-beetle abdomen that adds ability to spew really hot chemicals that particularly damages the eyes of the target.
PRO: This gene make all insect neutral like many other animal, with those who have this gene ( but they can still fight back if attacked).
CON: Those who have this gene get a social debuff whit anyone around (except who have this gene as well and other Xenotypes relate to insect)
to add to this, most alien races from other mods conflict with the exoesqueleton mod specificaly because of the head (they become invisible) separating the head would fix the issue..... also, add "comestic only" and "bonus only no visuals" option too, so people can costumize their insectoid thing even further
wings need a buff.... all they do is provide a small jump effect, while having the exact same cost as other non insect wings who do the same plus give you freedom of movement
each wing should have it's advantages and disadvantages, like beatle wing providing soem armor, or moth wings providing beuty, mantis wings extra speed etc
a "firefly" gene that makes pawns glow in the dark would also be preaty nice