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If anyone has a pretty extensive knowledge of SQF, I encourage you to make a patch and I'll add it to the mod once I regain access to my PC.
"I can only recommend disabling the module" - I subscribe this mod, just because of the detection module! Everything else I had ( Lambs supression for example) or didn't interest me ( CF_BAI boost for example ) boost I completely turned off
Unfortunately, I don't understand much about SQF or Arma3 scripting. I can only help you with tests.
As for issue with Careless this might be a bit more complicated since Careless is handled in some weird way unlike other combat modes. I might have to just disable the detection module for Careless units if I learn how to do that lol. For now please use Hold Fire so units will ignore enemies, just like Careless units would.
I'll push an update around this weekend.
I used it now for some days together with this mod and Project Injury Reaction (PIR) and till now it works realy fine. Maybe i can share with you this older version of Lambs danger so you can use it also for you?
Let me know :)
I started using LAMBS from version-2.3.3 to version 2.5.3 (this is latest today if we talk about stable version). I also tried the 2.5.4 dev version, but it seemed to me that it had some performance problems and I returned to the stable version 2.5.3
So I checked each subsequent version from 2.3.3 and I have all of them on the my PC. I have not noticed that any old version was better than the new one
Here main question - what better lambs version do you have and please tell me why this version is better than 2.5.3?
Quote - "I don't use the latest version of lambs danger anymore because it has to many bugs" - what bugs?, describe please
I used it several times, but I had to give it up because it was unrealistic - I didn't like the most that @PIR destroyed the medic soldier as class and allows every soldier with medkit to treat a completely self or other soldier an infinite number of times in 5 second! This looks super stupid, especially after such terrible injuries that PIR shows us/
If I turned off the medkit in the settings, then the AI started to limp with any injury, not even in the leg. This created crowds of limping soldiers with the same animation. It looked terrible.
In addition, there were other problems in PIR, but I will not describe them all.
I tried several times to contact the author of @PIR and asked to make a setting so that the Medkit is not an endless magic tool and restores only part of the soldier health and only if the medic does it, but the author of the mod ignored me.
Thus, in general PIR I'm not interested for me
The Bugs&Problem i had with the Latest Lambs Danger Version: AI abonding Tanks/Vehicles for no reason, pressing all ammo because of suppressing fire in the air, AI freezing in the Field and don't doing anything anymore etc.
But i disabled and changed some settings by the CBA Menu, so it works very good .
Well PIR is a thing for it self, i just mentioned it because it also has some impact of AI behavior and i didnt see any conflict with PIR till now.
Also till now i didn't see any conflict/problem with the Lambs Danger Version i'm using now. I only observe there is a little more of "spraying" during infantery fights. I guess maybe because now thei are loosing theyr accurazy.
Yes, I do not like that with LAMBS it shoots at empty air and suppresses empty places on the map for an infinitely long time. Thus wasting ammo. As for the other problems you described, I haven't seen them in noticeable numbers.