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The 200 pop cap may return, it depends how much of a difference it makes to framerates. If the framerate gain is pretty small I'll more likely reverse this change.
+ Benefits of this spawn system are:
1) Units spawn in facing the same direction as the flagship, so no more having them always spawn facing east and needing to correct with a giant circle movement.
2) Units spawn in a fixed order based on the LUA script, rather than in a random order.
3) AI assigns a combat value to these spawned units and will use them correctly, rather than having them all charge ahead to their deaths.
4) LUA scripts open the door for randomized spawns in the future, as they can choose from multiple sets at random (as currently happens for level 1, 2 and 3 starbases).
+ Most corvettes and gunships will still spawn via garrisons.
- Reaper squadron game crash fixed.
- Pop cap returned to 200.
- Main menu music changed, as previous one didn't loop.
NOTE: There are a whopping 280 scripts in total so if any battlegroups are not working right, let me know and I'll correct it. Bugs could include incorrect spawns, no spawns at all, or units spawning in owned by the wrong faction. I'll need to know which fleet it is, and which faction owns that fleet to fix any issues.
- GC campaign I used for testing removed, was left in by mistake.