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Gotrek's Axe of Grimnir and Tyrion's Sunfang would be great too.
and
@Mortrau yeah I have been thinking that too. I'm aiming for ~1k+ for 2 handed weapons and ~700 for 1 handed, but still the vamp weapons will be a bit weaker as they give some of the strongest abilities.
magical damage
Winds of Magic Power Recharge and Reserves per second while in melee (or increasing with kills / time spent in melee)
not sure about the actual stats but it should be somewhat stronger than regular high-tier melee weapons but less powerful than uniques
maybe an active ability to use on a routing player unit to make it unbreakable for a short duration but lowers some stats.
Alternatively a passive for the army that triggers on low leadership, damaging the unit but raising leadership to absurd levels for a while (or making them unbreakable for a minute or so)
The Idea is to force his will on the units and make them fight against their will (with some minor drawbacks)
upkeep and leadership bonus for daemons since the talisman contains a Daemon Prince's essence, helping you keep the lesser daemons stable in the mortal realms. Animals instinctively fear and obey anyone who wears such power on their neck.
Daemons and warbeasts
factionwide upkeep -5% leadership +5
own army upkeep -15% leadership +10
maybe that's too weak for that slot, I don't know how to balance it with the other conent you created since I'm just starting to use the mod