Project Zomboid
Anthro Survivors (the "Furry Mod")
 กระทู้นี้ถูกปักหมุด เพราะฉะนั้นอาจเป็นกระทู้สำคัญ
Wuffwick  [ผู้พัฒนา] 15 ม.ค. 2023 @ 11: 13pm
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Make your own character or species! We made a tool to help you!
Hey everyone, we now have released a mod-modder which allow you to easily create sub-mods that add your own custom texture or add a whole new species into the species selection menu.

https://wolfjackal.dev/projects/project-zomboid/anthro-survivors/mod-creator/
Download and documentation of the tool is here!

We have downloads for all the textures and models we have used in the mod for you to edit or rework. All the information on how to make your own files is included in the link above. You can keep your sub-mod private shared only between friends or you are welcome to post the sub-mod publicly with this mod as the dependent for all the play!


Post here if you have any questions or want to show off something your working on!
แก้ไขล่าสุดโดย Wuffwick; 15 ม.ค. 2023 @ 11: 20pm
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กำลังแสดง 1-15 จาก 193 ความเห็น
Thank you! Works perfectly!
Is the Bip01_HeadNub bone responsible for hat placement? As hats basically hover above my head on my custom model.
Wuffwick  [ผู้พัฒนา] 19 ม.ค. 2023 @ 11: 26am 
โพสต์ดั้งเดิมโดย JusFoNo:
Is the Bip01_HeadNub bone responsible for hat placement? As hats basically hover above my head on my custom model.

No, the joints are only used for clothing items that are skinned to the character, hats use a different attachment method through its item definition I believe.
Oh im absolutely excited to start working on this!
Tried my best to make a Basitin species, failed, char model is just invisible in game. Any chance you would bother making this (https://drive.google.com/drive/folders/1QKoQOFuNOTi-G3-XxrJ8ltJ5i9iz1vrP?usp=share_link) work?
Wuffwick  [ผู้พัฒนา] 22 ม.ค. 2023 @ 1: 55pm 
โพสต์ดั้งเดิมโดย Levy:
Tried my best to make a Basitin species, failed, char model is just invisible in game. Any chance you would bother making this (https://drive.google.com/drive/folders/1QKoQOFuNOTi-G3-XxrJ8ltJ5i9iz1vrP?usp=share_link) work?
The model being invisible in game usually means multiple materials are assigned to to the mesh, Make sure the model only has one material with 1 UV map bound to the default joints
So I ended up trying my hand at this before making a tutorial video and its uhh.. Almost there! https://media.discordapp.net/attachments/1041347361286389901/1066928926452101250/image.png

Anyone else got any idea where I went wrong?
Wuffwick  [ผู้พัฒนา] 22 ม.ค. 2023 @ 8: 16pm 
โพสต์ดั้งเดิมโดย Xochiescuincle:
So I ended up trying my hand at this before making a tutorial video and its uhh.. Almost there! https://media.discordapp.net/attachments/1041347361286389901/1066928926452101250/image.png

Anyone else got any idea where I went wrong?
Hard to tell exactly from the screenshot, but it looks like the skin weights on the model are not exactly the same as the base human model so parts are clipping through the clothing.
โพสต์ดั้งเดิมโดย Wuffwick:
โพสต์ดั้งเดิมโดย Xochiescuincle:
So I ended up trying my hand at this before making a tutorial video and its uhh.. Almost there! https://media.discordapp.net/attachments/1041347361286389901/1066928926452101250/image.png

Anyone else got any idea where I went wrong?
Hard to tell exactly from the screenshot, but it looks like the skin weights on the model are not exactly the same as the base human model so parts are clipping through the clothing.


It gets worse ingame as somehow the leg and arm are not where they should be, and the chest is somehow missing https://media.discordapp.net/attachments/1041346778135547914/1066930386627727400/image.png


[EDIT]: I know exactly what I did wrong, I symmetrized both halves of the body in blender when editing it to be painted dog shaped and thus copied over all of the weight paints of the left side to the right as well.
แก้ไขล่าสุดโดย Xochiescuincle; 22 ม.ค. 2023 @ 8: 34pm
When renaming a species group with species inside of it, it basically deletes everything inside that group. Is it possible to fix that?
โพสต์ดั้งเดิมโดย Wuffwick:
โพสต์ดั้งเดิมโดย Levy:
Tried my best to make a Basitin species, failed, char model is just invisible in game. Any chance you would bother making this (https://drive.google.com/drive/folders/1QKoQOFuNOTi-G3-XxrJ8ltJ5i9iz1vrP?usp=share_link) work?
The model being invisible in game usually means multiple materials are assigned to to the mesh, Make sure the model only has one material with 1 UV map bound to the default joints


Some-bloody-how, some-bloody-why Blender added a HeadNub.end to the edge of the original HeadNub, deleting which fixed my issue.

Anyhow, thanks for responding, have a good day.
Jaql  [ผู้พัฒนา] 23 ม.ค. 2023 @ 2: 35pm 
โพสต์ดั้งเดิมโดย JusFoNo:
When renaming a species group with species inside of it, it basically deletes everything inside that group. Is it possible to fix that?

Yikes. Yes, I will look into fixing that.
Jaql  [ผู้พัฒนา] 26 ม.ค. 2023 @ 5: 14pm 
โพสต์ดั้งเดิมโดย JusFoNo:
When renaming a species group with species inside of it, it basically deletes everything inside that group. Is it possible to fix that?

Pushed version 2 out with this fixed
โพสต์ดั้งเดิมโดย Levy:
โพสต์ดั้งเดิมโดย Wuffwick:
The model being invisible in game usually means multiple materials are assigned to to the mesh, Make sure the model only has one material with 1 UV map bound to the default joints


Some-bloody-how, some-bloody-why Blender added a HeadNub.end to the edge of the original HeadNub, deleting which fixed my issue.

Anyhow, thanks for responding, have a good day.

Updating on this one. I made a model and a texture for a Basitin. For now it works replacing Snep. Is there a proper step-by-step guide for adding a specie? I'm trying to figure out coding part.

(It's my first time making a PZ mod, no bully pls)
แก้ไขล่าสุดโดย Levy; 27 ม.ค. 2023 @ 12: 22am
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กำลังแสดง 1-15 จาก 193 ความเห็น
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