Europa Universalis IV

Europa Universalis IV

Terrain Improvement
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ItsBenter  [开发者] 2022 年 12 月 8 日 上午 2:44
TI: Improvement Information
Base Terrain Improvement
Cost 25 Administrative Monarch Power and is required before other improvement could be added to the province.

Terrain
Terrain Modifiers
Base Improvement Modifiers
Grasslands
movement_cost = 1.0
supply_limit = 8
allowed_num_of_buildings = 1
local_governing_cost_increase = 10
local_development_cost = -0.05
Farmlands
movement_cost = 1.10
local_development_cost = -0.05
supply_limit = 10
allowed_num_of_buildings = 1
local_governing_cost_increase = 10
local_development_cost = -0.05
Drylands
movement_cost = 1.00
local_development_cost = 0.05
supply_limit = 7
allowed_num_of_buildings = 1
local_governing_cost_increase = 10
local_development_cost = -0.05
Woods
movement_cost = 1.10
defence = 1
local_development_cost = 0.15
supply_limit = 6
local_governing_cost_increase = 10
local_development_cost = -0.10
local_build_cost = -0.1
Coastline
movement_cost = 1.0
local_development_cost = 0.15
supply_limit = 6
local_governing_cost_increase = 10
local_development_cost = -0.10
local_sailors_modifier = 0.1
Savannah
supply_limit = 6
movement_cost = 1.00
local_development_cost = 0.15
local_governing_cost_increase = 10
local_development_cost = -0.10
Forest
movement_cost = 1.25
defence = 1
supply_limit = 4
local_development_cost = 0.2
local_governing_cost_increase = 10
local_development_cost = -0.10
local_build_cost = -0.1
Highlands
supply_limit = 6
movement_cost = 1.40
defence = 1
local_defensiveness = 0.1
local_development_cost = 0.2
local_governing_cost_increase = 10
local_development_cost = -0.10
local_defensiveness = 0.1
Steppes
movement_cost = 1.00
local_development_cost = 0.20
supply_limit = 6
local_governing_cost_increase = 10
local_development_cost = -0.10
Hills
movement_cost = 1.40
defence = 1
local_defensiveness = 0.1
local_development_cost = 0.25
local_governing_cost_increase = 10
local_development_cost = -0.15
local_defensiveness = 0.1
Marsh
movement_cost = 1.3
defence = 1
local_development_cost = 0.25
supply_limit = 5
local_governing_cost_increase = 10
local_development_cost = -0.15
Mountain
movement_cost = 1.5
defence = 2
local_defensiveness = 0.25
local_development_cost = 0.35
supply_limit = 4
local_governing_cost_increase = 10
local_development_cost = -0.20
local_defensiveness = 0.15
Jungle
movement_cost = 1.5
defence = 1
local_development_cost = 0.35
supply_limit = 5
local_governing_cost_increase = 10
local_development_cost = -0.20
local_build_cost = -0.1
Coastal Desert
movement_cost = 1.0
local_development_cost = 0.35
supply_limit = 4
local_governing_cost_increase = 10
local_development_cost = -0.20
local_sailors_modifier = 0.1
Glacial
defence = 1
movement_cost = 1.25
supply_limit = 2
local_development_cost = 0.5
local_governing_cost_increase = 10
local_development_cost = -0.30
Desert
movement_cost = 1.05
supply_limit = 4
local_development_cost = 0.50
local_governing_cost_increase = 10
local_development_cost = -0.30

Additional Terrain Improvement
Cost 25 Monarch Power and requires Base Terrain Improvement. A province could have one additional improvement every 15 development.

Improvement
Improvement Modifiers
Requirements
Extended Road Network (Adm)
local_tax_modifier = 0.2
province_trade_power_modifier = 0.3
local_friendly_movement_speed = 0.5
Urban Area Expansion (Adm)
local_tax_modifier = 0.4
local_development_cost = -0.1
development = 30
Sustenance Farm Expansion (Adm)
supply_limit = 3
local_manpower_modifier = 0.45
garrison_growth = 0.15
OR = {
trade_goods = grain
trade_goods = livestock
}
Swamp Reclamation (Adm)
local_development_cost = -0.20
allowed_num_of_buildings = 1
has_terrain = marsh
Coastal Reclamation (Adm)
local_development_cost = -0.10
allowed_num_of_buildings = 1
NOT = { has_terrain = marsh }
NOT = { has_terrain = glacier }
has_port = yes
Vegetation Clearing (Adm)
local_development_cost = -0.15
allowed_num_of_buildings = 1
OR = {
has_terrain = woods
has_terrain = forest
has_terrain = jungle
}
Guard Outpost (Mil)
local_monthly_devastation = -0.2
local_autonomy = -0.015
regiment_recruit_speed = -0.4
Island Fortification (Mil)
hostile_fleet_attrition = 7
hostile_disembark_speed = 1.5
blockade_force_required = 1
block_slave_raid = yes
is_island = yes #without strait connection
fort_level = 2
Coastline Defense (Mil)
hostile_disembark_speed = 0.5
local_defensiveness = 0.25
blockade_force_required = 0.5
local_own_coast_naval_combat_bonus = 1
OR = {
has_terrain = coastline
has_terrain = coastal_desert
}
has_port = yes
fort_level = 2
Flat Terrain Defense (Mil)
local_defensiveness = 0.15
local_garrison_size = 0.2
garrison_growth = 0.25
OR = {
has_terrain = steppe
has_terrain = farmlands
has_terrain = grasslands
has_terrain = drylands
has_terrain = savannah
has_terrain = desert
}
fort_level = 2
Woodland Defense (Mil)
local_defensiveness = 0.20
local_garrison_size = 0.1
local_hostile_attrition = 1
OR = {
has_terrain = woods
has_terrain = forest
has_terrain = jungle
}
fort_level = 2
Jagged Terrain Defense (Mil)
local_defensiveness = 0.30
local_defender_dice_roll_bonus = 1
local_hostile_attrition = 2
max_attrition = 1
OR = {
has_terrain = hills
has_terrain = mountain
has_terrain = highlands
}
fort_level = 2
Logging Ground (Dip)
local_build_cost = -0.2
trade_goods_size_modifier = 0.15
trade_goods = tropical_wood
Protected Hunting Area (Dip)
supply_limit = 2
local_defensiveness = 0.15
trade_goods_size_modifier = 0.15
OR = {
trade_goods = fur
trade_goods = ivory
}
Expanded Irrigation System (Dip)
local_development_cost = -0.05
trade_goods_size_modifier = 0.1
OR = {
trade_goods = grain
trade_goods = wine
trade_goods = spices
trade_goods = tea
trade_goods = cocoa
trade_goods = coffee
trade_goods = cotton
trade_goods = sugar
trade_goods = tobacco
trade_goods = cloves
}
Coastal Canal (Dip)
local_build_cost = -0.1
province_trade_power_value = 3
NOT = { has_terrain = mountain }
has_port = yes
Mining Cart Network (Dip)
trade_value_modifier = 0.2
local_production_efficiency = 0.1
OR = {
trade_goods = iron
trade_goods = copper
trade_goods = coal
}
最后由 ItsBenter 编辑于; 2022 年 12 月 8 日 上午 3:07