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 15								 此主题已被置顶,因此可能具有重要性
  此主题已被置顶,因此可能具有重要性	 
					




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Also I moved it up a little earlier in the load order.
I did some testing with brand new sandbox files and having AI companions disabled didn't cause a crash for 2+ years of in game time. AI companions at 100% caused a crash within a month repeatedly.
Saving shortly before a crash, the crash will happen every time with consistency, so it's a specific *something* that is happening causing the crash.
This crash happens with and without any other mods, I disabled all my other mods for the testing once I isolated which was causing it.
--Done. Games that have previously-generated AI companions might have problems, but no new ones will be made...
<!--
If we care about the companion limit, how many extra starting slots do we get?
-->
<bonus_companion_slots_base>3</bonus_companion_slots_base>
<!--
If we care about the companion limit, how many extra companion slots per clan tier do we get?
-->
<bonus_companion_slots_per_clan_tier>2</bonus_companion_slots_per_clan_tier>
The mod's new settings file is located in the workshop folder, and has the unused settings removed.
When multiple parties are participating it's a lot more annoying to distinguish which agent belongs to which party. It's something I'm aware of, but haven't gotten around to fixing yet haha
Is there a way to verify that this mod is working in my save? I tried using the debug command, but it's coming up as unknown command. But I'm not sure if it would do that because of not working or because I don't have cheat mode enabled. I've been trying to get some Gallant Sword Sisters to companion-up but while once or twice I thought I'd gotten them to the requirements, it didn't proc.