Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Vaskebjorn  [开发者] 2022 年 11 月 21 日 下午 8:39
Issue Reporting
This might be a better avenue for bug reports than comments, which I can't respond to. If you have a problem, let me know here, with as much detail as you can!
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正在显示第 1 - 15 条,共 115 条留言
igotsmeakabob11 2022 年 11 月 22 日 下午 5:41 
Crashed on startup- where should I put this in my load order?
GMChronos 2022 年 11 月 22 日 下午 7:27 
cannot seem to load my campaign with this mod. do i have to create a new game?
Bitch Please 2022 年 11 月 23 日 上午 9:41 
Same here
igotsmeakabob11 2022 年 11 月 23 日 下午 12:37 
My issue seems to have been fixed, oddly, by hitting Play instead of Continue from the launcher and manually launching my saved game.
Also I moved it up a little earlier in the load order.
Poldon 2022 年 11 月 23 日 下午 8:27 
Something about AI companions is causing crashes for me. The crash log seems to point to donating prisoners, so I suspect it's something to do with AI companions being taken prisoner and transferred to dungeons. Not entirely sure though.

I did some testing with brand new sandbox files and having AI companions disabled didn't cause a crash for 2+ years of in game time. AI companions at 100% caused a crash within a month repeatedly.

Saving shortly before a crash, the crash will happen every time with consistency, so it's a specific *something* that is happening causing the crash.

This crash happens with and without any other mods, I disabled all my other mods for the testing once I isolated which was causing it.
Vaskebjorn  [开发者] 2022 年 11 月 24 日 上午 7:58 
Interesting, I'll probably just hard-disable AI companions for now, since something TW changed in the game causes crashes when they exist.

--Done. Games that have previously-generated AI companions might have problems, but no new ones will be made...
最后由 Vaskebjorn 编辑于; 2022 年 11 月 24 日 上午 9:14
Poldon 2022 年 11 月 24 日 上午 10:08 
It's sad for the flavor loss, but also I'm not sure how much they add to the game mechanically anyway, so I suppose it's not the biggest loss.
Vaskebjorn  [开发者] 2022 年 11 月 24 日 上午 10:18 
AI companions definitely fell into the category of features that I'm not really a fan of that lots of people seem to like... Disabling them isn't any problem for me, but we'll see how much extra effort is needed to re-enable them finally.
Boop 2022 年 11 月 24 日 上午 10:47 
The settings below are not working. The Settings files removes them when the game launches.

<!--
If we care about the companion limit, how many extra starting slots do we get?
-->
<bonus_companion_slots_base>3</bonus_companion_slots_base>

<!--
If we care about the companion limit, how many extra companion slots per clan tier do we get?
-->
<bonus_companion_slots_per_clan_tier>2</bonus_companion_slots_per_clan_tier>
anise.shaw 2022 年 11 月 24 日 下午 12:12 
I'm having the same problem with companion limits, it won't override the native limit. I'll play around and see if I can find a fix with load orders or anything I can do in the game, but if anyone comes up with a solution I would love to know!
Vaskebjorn  [开发者] 2022 年 11 月 24 日 下午 2:13 
The companion limit changes are old and not actually used in this version of the mod. I stripped out some very old, unreliable functionality, and that included things that were reliant on Harmony, which tended to break on game loading.

The mod's new settings file is located in the workshop folder, and has the unused settings removed.
Poldon 2022 年 11 月 25 日 上午 8:31 
I just had a troop get promoted during a siege assault... but the troops of that type in MY party had 0 kills. One in another party reached the qualifying number of kills, and it let me promote my own instead. Is this something that was overlooked because sieges are different from battles or something, or is there something more technical causing this?
Vaskebjorn  [开发者] 2022 年 11 月 26 日 上午 8:56 
引用自 Poldon
I just had a troop get promoted during a siege assault... but the troops of that type in MY party had 0 kills. One in another party reached the qualifying number of kills, and it let me promote my own instead. Is this something that was overlooked because sieges are different from battles or something, or is there something more technical causing this?

When multiple parties are participating it's a lot more annoying to distinguish which agent belongs to which party. It's something I'm aware of, but haven't gotten around to fixing yet haha
Vaskebjorn  [开发者] 2022 年 11 月 26 日 上午 11:50 
In fact, I think I put a fix together. The mod's been updated now.
Descan 2022 年 11 月 26 日 下午 2:55 
Ah whoops, didn't see this. I guess I'll repost it here.

Is there a way to verify that this mod is working in my save? I tried using the debug command, but it's coming up as unknown command. But I'm not sure if it would do that because of not working or because I don't have cheat mode enabled. I've been trying to get some Gallant Sword Sisters to companion-up but while once or twice I thought I'd gotten them to the requirements, it didn't proc.
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