边缘世界 RimWorld

边缘世界 RimWorld

残阳武器科技2
循环红字
貌似是绡云磁暴步枪击中前目标死亡了,地图上一直有绡云磁暴的特效并四循爆红
1
Exception ticking SOC_Current_Bullet_cy1954304 (at (247, 0, 135)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3352ED49]
at CYBullet_cy.Projectile_lightningStrike.Tick () [0x00a2c] in <eaefd79e74bf431d978c905736a20033>:0
at Verse.Thing.DoTick () [0x0007b] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.TickList.Tick () [0x00139] in <24d25868955f4df08b02c73b55f389fe>:0
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch7(System.String)
[Core, Assembly-CSharp.dll] Verse.TickList.Tick()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.DoSingleTick_Patch2(Verse.TickManager)
[Core, Assembly-CSharp.dll] Verse.Game+<>c.<LoadGame>b__81_1()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.ExecuteToExecuteWhenFinished()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentAsynchronousEvent()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch1(Verse.Root)
[Core, Assembly-CSharp.dll] Verse.Root_Play.Update()
2
Exception ticking SOC_Current_Bullet_cy1954312 (at (247, 0, 136)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3352ED49] Duplicate stacktrace, see ref for original
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch7(System.String)
[Core, Assembly-CSharp.dll] Verse.TickList.Tick()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.DoSingleTick_Patch2(Verse.TickManager)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.TickManagerUpdate_Patch1(Verse.TickManager)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Game.UpdatePlay_Patch2(Verse.Game)
[Core, Assembly-CSharp.dll] Verse.Root_Play.Update()
3
Trying to start an already ended ship job.
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch7(System.String)
[Core, Assembly-CSharp.dll] RimWorld.ShipJob.TryStart()
[Core, Assembly-CSharp.dll] RimWorld.ShipJob_Arrive.TryStart()
[Core, Assembly-CSharp.dll] RimWorld.TransportShip.TryGetNextJob()
[Core, Assembly-CSharp.dll] RimWorld.TransportShip.Tick()
[Core, Assembly-CSharp.dll] RimWorld.TransportShipManager.ShipObjectsTick()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.DoSingleTick_Patch2(Verse.TickManager)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.TickManagerUpdate_Patch1(Verse.TickManager)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Game.UpdatePlay_Patch2(Verse.Game)
[Core, Assembly-CSharp.dll] Verse.Root_Play.Update()
4
Failed to start arrive ship job
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch7(System.String)
[Core, Assembly-CSharp.dll] RimWorld.ShipJob_Arrive.TryStart()
[Core, Assembly-CSharp.dll] RimWorld.TransportShip.TryGetNextJob()
[Core, Assembly-CSharp.dll] RimWorld.TransportShip.Tick()
[Core, Assembly-CSharp.dll] RimWorld.TransportShipManager.ShipObjectsTick()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.DoSingleTick_Patch2(Verse.TickManager)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.TickManagerUpdate_Patch1(Verse.TickManager)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Game.UpdatePlay_Patch2(Verse.Game)
[Core, Assembly-CSharp.dll] Verse.Root_Play.Update()