RimWorld

RimWorld

Combat Extended
Error When Starting Rimworld (Run&Gun)
Combat Extended :: Failed to find injection point when applying Patch: Harmony_Compat_RunAndGun
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
CombatExtended.HarmonyCE.Compatibility.Harmony_Compat_RunAndGun/<Transpiler>d__6:MoveNext ()
System.Collections.Generic.List`1<HarmonyLib.CodeInstruction>:AddEnumerable (System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>)
System.Collections.Generic.List`1<HarmonyLib.CodeInstruction>:InsertRange (int,System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>)
System.Collections.Generic.List`1<HarmonyLib.CodeInstruction>:AddRange (System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>)
HarmonyLib.CodeTranspiler:ConvertToGeneralInstructions (System.Reflection.MethodInfo,System.Collections.IEnumerable,System.Collections.Generic.Dictionary`2<object, System.Collections.Generic.Dictionary`2<string, object>>&)
HarmonyLib.CodeTranspiler/<>c__DisplayClass11_0:<GetResult>b__0 (System.Reflection.MethodInfo)
System.Collections.Generic.List`1<System.Reflection.MethodInfo>:ForEach (System.Action`1<System.Reflection.MethodInfo>)
HarmonyLib.CodeTranspiler:GetResult (System.Reflection.Emit.ILGenerator,System.Reflection.MethodBase)
HarmonyLib.MethodBodyReader:FinalizeILCodes (System.Collections.Generic.List`1<System.Reflection.MethodInfo>,bool,bool&,bool&,System.Collections.Generic.List`1<System.Reflection.Emit.Label>)
HarmonyLib.MethodCopier:Finalize (bool,bool&,bool&,System.Collections.Generic.List`1<System.Reflection.Emit.Label>)
HarmonyLib.MethodCreator:CreateReplacement ()
HarmonyLib.PatchFunctions:UpdateWrapper (System.Reflection.MethodBase,HarmonyLib.PatchInfo)
HarmonyLib.PatchClassProcessor:ProcessPatchJob (HarmonyLib.PatchJobs`1/Job<System.Reflection.MethodInfo>)
HarmonyLib.PatchClassProcessor:BulkPatch (System.Collections.Generic.List`1<System.Reflection.MethodBase>,System.Reflection.MethodBase&,bool)
HarmonyLib.PatchClassProcessor:Patch ()
HarmonyLib.Harmony:<PatchAll>b__10_1 (System.Type)
HarmonyLib.CollectionExtensions:Do<System.Type> (System.Collections.Generic.IEnumerable`1<System.Type>,System.Action`1<System.Type>)
HarmonyLib.CollectionExtensions:DoIf<System.Type> (System.Collections.Generic.IEnumerable`1<System.Type>,System.Func`2<System.Type, bool>,System.Action`1<System.Type>)
HarmonyLib.Harmony:PatchAll (System.Reflection.Assembly)
CombatExtended.HarmonyCE.HarmonyBase:InitPatches ()
CombatExtended.Controller:PostLoad ()
CombatExtended.Controller:.ctor (Verse.ModContentPack)
System.Reflection.RuntimeConstructorInfo:InternalInvoke (object,object[],bool)
System.Reflection.RuntimeConstructorInfo:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.RuntimeConstructorInfo:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()