RimWorld
WVC - Work Modes
失能机关 - The Dead Man's Switch related
Could not resolve cross-reference: No Verse.ThingDef named VBE_MintPlant found to give to Verse.DefHyperlink Verse.DefHyperlink
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlCrossRefLoader+c__DisplayClass16_0.<ResolveAllWantedCrossReferences>b__0_Patch1 (Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0,Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThinkTreeDef named DMS_Mechanoid found to give to Verse.RaceProperties Verse.RaceProperties
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlCrossRefLoader+c__DisplayClass16_0.<ResolveAllWantedCrossReferences>b__0_Patch1 (Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0,Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
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กำลังแสดง 1-4 จาก 4 ความเห็น
同样,请问找到方法如何解决了吗!!
加1,也是和失能机关冲突了
(作者更新了,感谢!)
แก้ไขล่าสุดโดย ZX.DevilStar; 24 พ.ย. @ 1: 52am
我现在好像没了,很奇怪,给闪毁卸了就好了
GhoulLFeng 23 ชั่วโมงที่ผ่านมา 
现在我这还是有冲突,怎么回事,加了这个失能机关的就不会动了,征召也不行也不会动
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กำลังแสดง 1-4 จาก 4 ความเห็น
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