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<MLWSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ClanRecruitCustomTroop>true</ClanRecruitCustomTroop>
<!-- Replace troop production at player owned settlements with custom units; AI can recruit as well -->
<SpawnAtPlayerSettlement>false</SpawnAtPlayerSettlement>
<!-- Replace troop production in all settlements of player lead kingdom with custom units; AI can recruit as well -->
<SpawnAtPlayerKingdom>true</SpawnAtPlayerKingdom>
<!-- Enable unit editor on none custom units-->
<!-- Upgrade Path disabled; limited to just stat gear and appearence changes -->
<FullUnitEditor>false</FullUnitEditor>
</MLWSettings>
Your settings in SteamLibrary\steamapps\workshop\content\261550\2887005424
should look like this.
Also you should NOT have another module in \SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules
Having two MLW will create confliction.
But I think the problem is because i'm using the version 1.0.1 of the game
At least i don't have any crash, I just need to do the recruitment manually
You could have told me it was 1.0.1
I did write this is for 1.0.0 for a reason, that because when I booted it up in 1.0.1 it made bugs.
Oh well happy it works at least for you.
I tried to do that but the recruiter just stands still in front of my city