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Oh, so they are still deleted as expected, I thought this would cause a bug. Thanks for testing something I didn't have time for :D
And speaking of unstable genes. It seemed to me that this was the feature of these genes, that at any moment a pawn could die from the fact that its arms or legs fell off.
But I will change the claws so that they are no longer considered solid. And I must warn you that in my mod there is a gene from which arms fall off.
On xeno creation
Click save and apply, then confirm, and a small blank box flashes for a moment. Nothing happens from that point and The confirm UI stays.
Log: https://gist.github.com/HugsLibRecordKeeper/4896c9b581ae06dd0d74ca4f6d73c9a9
visual exeptions also gives a long error. Here's the start of it. Can provide whole VE logged error if wanted. I have it saved, just don't want to make a wall of text without permission.
Exception in Verse.StartingPawnUtility.NewGeneratedStartingPawn: System.NullReferenceException: Object reference not set to an instance of an object
at WVC.ConditionalStatAffecter_MechanitorUsedBandwidth.Applies (RimWorld.StatRequest req) [0x0002b] in <130421d6982049988e3891f0d44ce16e>:0
Fixed, I hope. Now it should work correctly.
https://rentry.co/va42r
https://pastebin.com/tPvQQtcn
Please repeat this bug on the modlist above. I did not find any errors in your log related to my mod. It also contains too much junk information.
Also clear the rocketman cache associated with startup acceleration.
Once BGP is added to the list, the game crashes to desktop if I try to apply the Rogkin och Mechakin xenotypes. I don't know who would be best positioned to patch this, but letting you both know in case it is something that you care to fix.
I'll see what can be done on my end. But this is more of a Better Gene Prerequisites problem since I'm using vanilla code.
====================================================================
Exception ticking world pawn Emmi. Suppressing further errors. System.NullReferenceException: Object reference not set to an instance of an object
at VanillaGenesExpanded.VanillaGenesExpanded_PawnGraphicSet_ResolveAllGraphics_Patch.PostFix (Verse.PawnGraphicSet __instance) [0x001f4] in <a743761b88e342d681e1376061985c0e>:0
at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.ResolveAllGraphics_Patch10(Verse.PawnGraphicSet)
at Rimworld_Animations_Patch.CompPawnSexData.CompTick () [0x0003a] in <6f2df037c6b74a1a962123bdf732f88c>:0
at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Tick_Patch1(Verse.ThingWithComps)
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch6(Verse.Pawn)
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00039] in <3cca3e6203e64b109fd8ce21f7120d03>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Log:ErrorOnce (string,int)
RimWorld.Planet.WorldPawns:WorldPawnsTick ()
RimWorld.Planet.World:WorldTick ()
DTimeControl.TimeControlBase:TickManagerTick (Verse.TickManager,bool)
DTimeControl.Core_Patches.Patch_DoSingleTick_Prefix:Prefix (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
====================================================================
Fixed. If the error appears again make sure you have updated to the latest version of the mod.
Not confirmed. I had to spawn over 100 pawns to see a big performance impact and the lags were independent of this patch. But I'll see what can be done with optimization.