Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
This mod seems to constantly screw up faction bases with custom spawn setup, with their own variant. Even if this gets updated to 1.4, I can see how it will absolutely screw with V.O.I.D bases, given the fact I have seen it done to Vanilla Faction Expanded, at least those with custom base setup like this.
That includes the Neo Mechanoid Ships from VFE:M, and Reaper Ships from Rim-Effect: Asari and Reaper.
What's the debug name of the event? to trigger it manually if I have to.
@picard65 - You mean VSE overlapping with void base layout?
If you meant the mapgen mod, Taranchuk has made a patch if the two are enabled.
Its possibly that new RimWorld update combined with some new changes Taran made, no idea what fixed it but we'll take it.
0.010ms (self: 0.007 ms) ExecuteToExecuteWhenFinished()
- 0.002ms (25%) (self: 0.002 ms) Pawnmorph.Utilities.TimedCache`1[System.Single] -> Void Update()
It repeats until the game crashes and the log stops recording.
Cheers mate, will add it on the list. As for Combat Extended, I'll speak to Sam