边缘世界 RimWorld

边缘世界 RimWorld

Q's Biotech Patches
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urhähnchen  [开发者] 2022 年 10 月 29 日 下午 4:38
Bug Reports
Please report any bugs you encounter with this mod here. It helps to know as much detail as possible, like what mods you're running or the context of the bug.
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正在显示第 1 - 15 条,共 15 条留言
Risk 2022 年 10 月 29 日 下午 10:11 
children in growth vats: 0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Q_Biotech_Patches.ThoughtWorker_Precept_ChildInGrowthVat:ShouldHaveThought (Verse.Pawn)
Risk 2022 年 10 月 29 日 下午 10:11 
this keeps getting spammed in my logs
Risk 2022 年 10 月 29 日 下午 10:11 
no bug to report aside from the constant spamming
Nightshade 2022 年 10 月 29 日 下午 11:38 
So after installing this mod it prevented me from linking to the anima tree, I added it mid save. The main reason I added was to allow my children to link to the anima tree for psy powers, couldn't see anything in the log as a error report but I am running vanilla expanded psycasts which is the only other mod that I believe could effect it.
Aryaltel 2022 年 10 月 30 日 上午 7:32 
Getting an error where the Anima tree no longer has a gizmo to start the linking ceremony at 20 grass. I have a lot of mods, so I'll try to narrow down the conflict, but here's the error log entry:

System.NullReferenceException: Object reference not set to an instance of an object
at Q_Biotech_Patches.MeditationFocusTypeAvailabilityCache_PawnCanUseInt_Patch.PawnCanUse (System.Boolean& __result, Verse.Pawn p, RimWorld.MeditationFocusDef type) [0x00038] in <f11cca1116204b7d8a899788fcef1278>:0
at (wrapper dynamic-method) RimWorld.MeditationFocusTypeAvailabilityCache.RimWorld.MeditationFocusTypeAvailabilityCache.PawnCanUseInt_Patch2(Verse.Pawn,RimWorld.MeditationFocusDef)
at RimWorld.MeditationFocusTypeAvailabilityCache.PawnCanUse (Verse.Pawn p, RimWorld.MeditationFocusDef type) [0x0003b] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at RimWorld.MeditationFocusDef.CanPawnUse (Verse.Pawn p) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at RimWorld.RitualRoleAnimaLinker.AppliesToPawn (Verse.Pawn p, System.String& reason, Verse.TargetInfo selectedTarget, RimWorld.LordJob_Ritual ritual, RimWorld.RitualRoleAssignments assignments, RimWorld.Precept_Ritual precept, System.Boolean skipReason) [0x0005d] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at RimWorld.RitualBehaviorWorker+<>c__DisplayClass7_1.<CanStartRitualNow>b__1 (Verse.Pawn p) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at Verse.GenCollection.Count[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at RimWorld.RitualBehaviorWorker.CanStartRitualNow (Verse.TargetInfo target, RimWorld.Precept_Ritual ritual, Verse.Pawn selectedPawn, System.Collections.Generic.Dictionary`2[TKey,TValue] forcedForRole) [0x00236] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at RimWorld.Command_Ritual.GizmoOnGUIInt (UnityEngine.Rect butRect, Verse.GizmoRenderParms parms) [0x0000b] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at Verse.Command.GizmoOnGUI (UnityEngine.Vector2 topLeft, System.Single maxWidth, Verse.GizmoRenderParms parms) [0x0001e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1[T] gizmos, System.Single startX, Verse.Gizmo& mouseoverGizmo, System.Func`2[T,TResult] customActivatorFunc, System.Func`2[T,TResult] highlightFunc, System.Func`2[T,TResult] lowlightFunc) [0x004bc] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0(System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&) currentSelectable: null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
urhähnchen  [开发者] 2022 年 10 月 30 日 上午 8:58 
引用自 Risk
this keeps getting spammed in my logs
this should be fixed now. sorry for the spam and thank you for your report.

引用自 Nightshade
So after installing this mod it prevented me from linking to the anima tree, I added it mid save. The main reason I added was to allow my children to link to the anima tree for psy powers, couldn't see anything in the log as a error report but I am running vanilla expanded psycasts which is the only other mod that I believe could effect it.
引用自 Aryaltel
Getting an error where the Anima tree no longer has a gizmo to start the linking ceremony at 20 grass. I have a lot of mods, so I'll try to narrow down the conflict, but here's the error log entry:
very sorry for this error, i hope it didn't disrupt your games too much. it should be fixed now. thank you for your reports.

(if anyone's curious, this turned out to be happening because the linking ritual checks for eligibility from every pawn in the faction... including animals. i was trying to check the backstory of your dogs, which didn't make any sense, hence the error. thought that was kind of funny.)
最后由 urhähnchen 编辑于; 2022 年 10 月 30 日 上午 9:09
Sophist 2022 年 10 月 30 日 下午 12:05 
Ritual rewards still bring baseliners even though my faction is all xeno. Maybe because it;s a custom xenotype?
urhähnchen  [开发者] 2022 年 10 月 30 日 下午 12:17 
引用自 Sophist
Ritual rewards still bring baseliners even though my faction is all xeno. Maybe because it;s a custom xenotype?
you’re correct, it’s because of the custom xenotype. it will require a bit of thinking for me to decide how best to address this. thank you for bringing it to my attention.
urhähnchen  [开发者] 2022 年 11 月 1 日 上午 10:57 
引用自 Sophist
Ritual rewards still bring baseliners even though my faction is all xeno. Maybe because it;s a custom xenotype?
this issue should now be fixed. please let me know if you continue to experience it after updating the mod to the latest version.
BattleBird 2022 年 11 月 1 日 下午 4:03 
I'm still having an issue with getting only baseliners when the people attending the ritual are all a custom xenotype. (1 out of 5 colonists is a mixed baseliner that is a baby)
Sinistrem 2022 年 11 月 1 日 下午 4:20 
I still get baseliners as a ritual reward. The colony was started before the fix, so maybe it doesn't apply retroactively.
urhähnchen  [开发者] 2022 年 11 月 1 日 下午 4:23 
引用自 BattleBird
I'm still having an issue with getting only baseliners when the people attending the ritual are all a custom xenotype. (1 out of 5 colonists is a mixed baseliner that is a baby)
引用自 Sinistrem
I still get baseliners as a ritual reward. The colony was started before the fix, so maybe it doesn't apply retroactively.
it seems that it's working for some people but not for others, which is confusing to me. my suggestion for now is to force a reinstallation of the mod by unsubscribing and resubscribing. (make sure the game is closed while doing this.) please let me know if you're still getting baseliners after this step.

it would also be good to know whether or not you're using any modded genes.
Sinistrem 2022 年 11 月 1 日 下午 4:41 
Yeah that was the problem, resubscribing fixed it, thanks!
最后由 Sinistrem 编辑于; 2022 年 11 月 1 日 下午 4:41
se05239 2022 年 11 月 1 日 下午 9:29 
引用自 urhähnchen
引用自 BattleBird
I'm still having an issue with getting only baseliners when the people attending the ritual are all a custom xenotype. (1 out of 5 colonists is a mixed baseliner that is a baby)
引用自 Sinistrem
I still get baseliners as a ritual reward. The colony was started before the fix, so maybe it doesn't apply retroactively.
it seems that it's working for some people but not for others, which is confusing to me. my suggestion for now is to force a reinstallation of the mod by unsubscribing and resubscribing. (make sure the game is closed while doing this.) please let me know if you're still getting baseliners after this step.

it would also be good to know whether or not you're using any modded genes.
I deleted the mod per your recommendation. Verified the files to redownload everything and then tried summoning again. This time I got a custom xenohuman! So it now works for me.
Gonnakillulater 2022 年 11 月 20 日 下午 7:43 
pregnant pawns always get the negative mood im pregnant when birth control is banned not sure if its a bug or not
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