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as this is a good start to suggestions i guess lol.
and yeah these ideas are on my mind, i'll add most of these eventually, if i get around to 'em
edit: what about a Hivemind option?
so i could probably make a action override for the actmod, it would probably just be a rather annoying process via how large that mod is and player client specific
I'm not sure if thats possible honestly, even if your a skilled-lua coder. Then again aub always surprises me so who knows
So some new suggestions (some are from the discord)
1. Armor and health pack system: Gives saps a armor system like the one players hae. Allows saps to pick up armor batteries and healthpacks. Can also allow them to use armor and health stations.
2. Playermodels with custom animations support
3. Manual weapon blacklist system. This would allow players to set which weapons S.A.Ps can use and by extension seeing which weapons work with them or not. By default s.a.ps would only use HL2 weapons.
4. Slider to increase or decrease the speed of opinion formation
5. Saving S.A.Ps "profile": In lambda players there is a tool that allows you to save a lambda's profile (personality sliders, playermodel, physics gun color, favorite weapon, name etc). From there it will appear in a list where you will be able to spawn the same lambdas. Will you consider doing the same for S.A.Ps where you will add a tool that allow you save the s.a.p's opinion data, playermodel, favorite weapon etc?
6. Special S.A.Ps: Basically S.A.Ps that can do things normal s.a.ps can't. This can be a fun option.
Here are a list of my ideas:
Admin: These S.A.Ps can They can use commands such as jailing, slaying, giving themselves armor, health etc. They can enforce the current rules: Random Deathmatching(RDMing), Prop Killing and Griefing. If a sap breaks a rule and is caught by the admin, the admin will punish them either by ban, kick, slaying or ignite.
7. Combat improvements: I feel the combat could be better. I suggest things such as strafing, dodging projectiles possibly, staying back while attacking and more. Maybe they can use the physics gun or gravity gun to prop kill. Also have them change weapons on occasion.
8. Allowing them to spawn entities and npcs. Like the blacklist system there would be a way for players to whitelist whatever entity and npc they want the s.a.ps to spawn.
Also S.A.Ps don't follow the ignore players setting