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Based on my attempts to replicate these problems, I'm going to assume that most of them are sadly down to mod compatibility problems:
As for solutions? I'm probably not going to debug and make compatibility patches for whatever mods might be causing the issues, as Rimworld modding isn't really one of my focuses at the moment. Options in the settings to let the user toggle what weapons should/shouldn't be affected by the mod sound ideal (both for working around the problem, and just as a nice option to have), but GUI modding is the hardest part of Rimworld modding, and it's beyond my current abilities. I have/will be, however, releasing a small update that'll allow patch mods to opt particular projectiles out of this mod's interception system.
Had a feeling it was a mod compat issue, but thought i'd bring it to your attention in case it wasn't (and was an easy fix) thanks a ton for checking so thoroughly! The issue isn't gamebreaking imo, it affects player and NPC pawns alike i'm pretty sure so as long as one avoids the certain weapons (impact explosive weapons) it's a pretty minor issue.
Thanks for replying back, and good luck with the stuff you've got going on!