边缘世界 RimWorld

边缘世界 RimWorld

Anima Bionics - Forked
Victor  [开发者] 2022 年 10 月 25 日 下午 2:17
Suggestions
Leave here any suggestions you got!
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正在显示第 1 - 8 条,共 8 条留言
Scorpio 2022 年 10 月 29 日 下午 4:09 
Elite bionics framework support.
And more body parts to replace all body parts?
At least hands feet and fingers
Kosolaper 2022 年 12 月 15 日 上午 7:05 
Ears and tail parts.
And from 1.1 comes integration idea, make anima horn as replacement for [SYR] Thrumkin race.
最后由 Kosolaper 编辑于; 2022 年 12 月 15 日 上午 7:18
Victor  [开发者] 2022 年 12 月 15 日 上午 7:20 
I will see what I can do about HAR integration.

I'm hesitant to add redundant parts like feet, toes, hands and fingers as they can be replaced with arms and legs, unless they are somehow unique (I'm trying to keep the same principles from Vanilla).

EBF is really about making the parts stronger, and Anima Bionics are all about 'natural' implants, so it wouldn't really make much sense. Unless the increased HP comes with a drawback? But that would probably be out of the scope of this mod, as I don't want to add any more dependencies.

Ears and tails sound cool, but I can't think right now of a plant-like organ with any unique advantages and disadvantages, have you got any ideas? I'm not sure if a mammal-like tail would fit too well.
Triel 2023 年 3 月 15 日 下午 1:48 
Use woody instead of wood... or whatever lets recipes use all types of wood, if thats a thing
最后由 Triel 编辑于; 2023 年 3 月 15 日 下午 4:50
alessaprincessa 2024 年 9 月 7 日 上午 4:41 
Thank you fro your mod! I would love if these parts gave no debuff to body purists/Prostethic: abhorrent ideology, as they are 100% natural. A toggable oprion would be great!
Skot Waffles 1 月 13 日 下午 6:45 
2 years dead, but to the ears question, they might not need a bonus really. I have an animist who's missing both ears and her nose. It'd be cool to be able to replace them.
最后由 Skot Waffles 编辑于; 1 月 13 日 下午 6:45
Jov 3 月 20 日 上午 1:05 
In case you're still looking for suggestions, I like the way this mod is balanced currently but what might be cool would be to have an additional tier of anima bionics unlock at a higher tech level, some kind of nature-tech fusion concept where the bonuses would be something between conventional bionics and anima parts. I just really like having lots of different flavour sidegrades and alternatives open in this game.
AtomicRobot 8 月 15 日 上午 7:18 
The About.xml edit I use to fix auto-sorting. Would be great if you could add it, or rewrite yours based on this :D

<?xml version="1.0" encoding="utf-8"?> <ModMetaData> <name>Anima Bionics - Forked</name> <author>Seti, Magenta_Ivy, Victor</author> <packageId>Seti.Victor.AnimaBodies</packageId> <supportedVersions> <li>1.4</li> <li>1.5</li> <li>1.6</li> </supportedVersions> <url>https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2879835262</url> <modDependenciesByVersion> <v1.6> <li> <packageId>Ludeon.RimWorld.Royalty</packageId> <displayName>Royalty</displayName> </li> <li> <packageId>xrushha.NOTDemo.AnimaGear</packageId> <displayName>Anima Gear - Continued</displayName> <steamWorkshopUrl>https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3545349562</steamWorkshopUrl> </li> </v1.6> <v1.5> <li> <packageId>Ludeon.RimWorld.Royalty</packageId> <displayName>Royalty</displayName> </li> <li> <packageId>xrushha.AnimaGear</packageId> <displayName>Anima Gear</displayName> <steamWorkshopUrl>steam://url/CommunityFilePage/2215217049</steamWorkshopUrl> </li> </v1.5> <v1.4> <li> <packageId>Ludeon.RimWorld.Royalty</packageId> <displayName>Royalty</displayName> </li> <li> <packageId>xrushha.AnimaGear</packageId> <displayName>Anima Gear</displayName> <steamWorkshopUrl>steam://url/CommunityFilePage/2215217049</steamWorkshopUrl> </li> </v1.4> </modDependenciesByVersion> <loadAfter> <li>ludeon.rimworld.royalty</li> <li>ludeon.rimworld.ideology</li> <li>ludeon.rimworld.biotech</li> <li>ludeon.rimworld.anomaly</li> <li>xrushha.AnimaGear</li> <li>xrushha.NOTDemo.AnimaGear</li> </loadAfter> <description>Grow anima body parts, be one with nature, implant anima dryads into your body.</description> </ModMetaData>
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