Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Galactic Allegiance
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Ultranova  [开发者] 2022 年 10 月 24 日 下午 2:40
Suggestions for GA
Please put any suggestions (balance, new parts, etc) here!

Before leaving a suggestion, kindly read the Trello board, which contains upcoming parts: https://trello.com/b/S6q2yVpP/galactic-allegiance-blue
最后由 Ultranova 编辑于; 2022 年 10 月 24 日 下午 8:27
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正在显示第 1 - 15 条,共 105 条留言
Ultranova  [开发者] 2022 年 10 月 24 日 下午 2:40 
Note to self: Small CIWS needs a range increase
Choppah 2022 年 10 月 24 日 下午 3:14 
Are the angled phase thrusters just an aesthetic difference from the other ones? Because it would be great for ship design if they could thrust at a 45-degree angle off-center.
Ultranova  [开发者] 2022 年 10 月 24 日 下午 4:47 
引用自 Choppah
Are the angled phase thrusters just an aesthetic difference from the other ones? Because it would be great for ship design if they could thrust at a 45-degree angle off-center.

They're just aesthetic but I'll consider this suggestion.
Mr Blue 2022 年 10 月 24 日 下午 6:05 
Tiny control room to make a fighter.

Also tiny shield generator
最后由 Mr Blue 编辑于; 2022 年 10 月 24 日 下午 6:06
Ultranova  [开发者] 2022 年 10 月 24 日 下午 8:26 
引用自 hellatze
Tiny control room to make a fighter.

Also tiny shield generator

Good news! I'm planning to add both a 1x2 fighter cockpit and several different sizes of shields.
Mr Blue 2022 年 10 月 25 日 上午 12:50 
nice. also a big scanner. so exploring might be easy
CynSys | Platius Cyndar 2022 年 10 月 25 日 上午 3:33 
How about a modular cannon, a la railgun and such but a normal cannon? Also possibly a rooftop variant
Mr Blue 2022 年 10 月 25 日 上午 4:33 
How about a modular cannon, a la railgun and such but a normal cannon? Also possibly a rooftop variant
deck cannon exist
Choppah 2022 年 10 月 25 日 上午 8:35 
Weapon stats for Fighter Laser Turret and Medium Laser Turret are swapped. Including damage and energy usage. Also, command points for those two turrets are off. The fighter turret uses 0 command points and the medium turret uses 2. Since the large turret uses 6, I assume it should be 2 for fighter and 4 for medium.
Ultranova  [开发者] 2022 年 10 月 25 日 上午 11:09 
引用自 Choppah
Weapon stats for Fighter Laser Turret and Medium Laser Turret are swapped. Including damage and energy usage. Also, command points for those two turrets are off. The fighter turret uses 0 command points and the medium turret uses 2. Since the large turret uses 6, I assume it should be 2 for fighter and 4 for medium.

The Medium turret fires two laser bolts each shot, though Cosmoteer doesn't really have a good way by default of showing this in the stats. I'll probably make a custom stat to clear up the confusion, sorry!

As for the command points for the turrets, good catch! I've forgotten some things while I was converting the parts from classic to modern, and this seems to be one of them.
shiro_furr 2022 年 10 月 25 日 上午 11:59 
the superlaser
最后由 shiro_furr 编辑于; 2022 年 10 月 25 日 下午 12:00
Hatter 2022 年 10 月 25 日 下午 1:24 
Is the Gauss Turret not influencing the recommended power bar properly or am I seeing things?

Glad to see this mod here!
Ultranova  [开发者] 2022 年 10 月 25 日 下午 2:27 
引用自 Hatter
Is the Gauss Turret not influencing the recommended power bar properly or am I seeing things?

Probably, will fix in the next update! There's a lot of things I forgot to add because I was trying to get as many parts done as I could before Cosmoteer's release.
Choppah 2022 年 10 月 25 日 下午 8:15 
It's pretty neat there is a resource cost for these modded parts in SP. Would it be possible to integrate them into the tech tree so some parts require blueprints like the vanilla ones?
Ultranova  [开发者] 2022 年 10 月 25 日 下午 8:48 
引用自 Choppah
It's pretty neat there is a resource cost for these modded parts in SP. Would it be possible to integrate them into the tech tree so some parts require blueprints like the vanilla ones?

It wouldn't be too hard to add it, just not sure I want to do it just yet.
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