安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													

 0
 0								 
					 
													




 举报此帖
 举报此帖


As for Rise from Grave, thank you for letting me know. I'll take a look when I get back. But if it is something hardcoded, only a game restart may fix it.
https://prnt.sc/QOukWdZxQygt
https://prnt.sc/1olVt_MCK43R
I own also all the DLC's, so the problem had to be something else, maybe these are just placeholders for the future or what else, in this case, you should not include these on the list, cause they broke the cycles.
Check in the other fields of the table if there's a way to recognize them, or join other datatables in the SQL query to reach the same result.
That's a suggestion ofc.
About Rise from Grave, i suppose the problem is, Zombies got a limited period of life, so the flies, wich is an animation around the body triggered by the main one, still alive until this time is over, but i don't think it's hardcoded, cause if i'm not wrong there's a mod who allow them to don't die after a certain period of time.
Edit: Nevermind that was Chicken, not chicken dance. But the 2 Guard emotes works.
No, again, i'm sorry, but you're wrong about this, there's two ani type chicken dance, one works other no, the one who make sounds works for me also, and this is the one you've probably used for the screenshot.
Check this out.
I can try the GuardBow and SwordShield with weapons, wich i don't have do, honestly check and write down on the phone all the emotes, then to send the document to google docs and share with you was boring enough, (no offense, these kind of things are boring by nature) if these two works, arms move really too little to can understand they work from the preview.
My bad in this case, i can update the list if necessary, remember, i'm trying to help, not to point my finger.
Btw, i've realized just now there's the testlive version also: it is reliable about updates? looks like is not patched with the same one of the last patch of couple of days before.
btw, I am not at home with my dev machine.
What a great Mod thanks so much for making it.
I seem to be having trouble with the poses as well on single player. I set a thrall to always be tinkering and when I come in 2m to kneel. But neither of these are working. Any suggestions or could I be doing something wrong?
Thank You again
none of them seem to be fonctioning
the preview freezes in the midle of a run animation and n effects are seen in the game
Great mod btw!