安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Objects are sunk into the ground
Comparison of the sounds of walking on grass:
https://youtu.be/z3mQjbOGR_s - Sehreno
https://youtu.be/DQqxaQTGZwI - Livonia
Fixed
http://joxi.ru/nAyJv5KH9ZPRer
2. no city http://joxi.ru/Dr8PRwMtKNO3Lr
3. You need 2 runways for the bots to land normally, turn around and take off. like on the northeast island http://joxi.ru/ZrJkznMIQajy8m http://joxi.ru/KAgBgnqC5oL0y2
1. Applied fix but there still may be some trees that are slightly off, this is caused by the shape of that specific tree
2. Intentional
3. Not-an-Issue, apperance of 2 "runways" is from the config settings of main and northern island runways to display taxiways, the pathing works regardless if the taxiway is drawn or not.
Not much more can be done on these from our end unfortunately, however the map is visually and functionally working at the moment.
Yeah, sadly Arma AI is fantastic. I have looked into replacements and would have been able to make a fix if I had bigger terrain squares. Currenly I can only edit terrain in bunches of roughly 20x20m squares. So unless I find something the AI will actually use as a path, then it is not likely this issue will be fixed. I will however continue to look into a solution, but I cannot promise a fix on this issue.
Hotfix live, Cheers for the heads up.