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Effective resource management plays an important role in the game. I play with very few bases (in most runs with only 4 or 5) and still have world coverage. Lots of (early) Research Labs are important because late game research is expensive. 3-4 Fabrication Plants are enough. I rely on looted armors and weapons for a very long time (there are exceptions like Goliath Grenade Launcher or Neurazer). Extra airplanes (built not stolen) are needed for early and aggressive exploration.
There is the Food Production structure which produces Food and may turn captured Pandorans into more Food (which then can be traded). But it takes a long time for this structure to break even. It definitely isn’t needed for winning the game.
BTW, I’m used to Legend’s 100% and Etermes’ 75% resource acquisition multiplier. But it is possible to change the default multiplier in the mod options. Choose a value to your liking.