Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
finnwalTD 2023 年 5 月 27 日 上午 2:21
Etermes description
It is not clear from the description that this option increase difficulty. In the line:
- Easy tactical
- Easy geoscape
- I AM ETERMES (You are Etermes and everything is always to easy for you)

It is look like some "kids mod" which make game more easy.
I know that this option increase difficulty only when i reed help on loading screen.
< >
正在显示第 1 - 10 条,共 10 条留言
Etermes  [开发者] 2023 年 5 月 27 日 上午 10:51 
Out of curiosity, why do you try to play I am Etermes when you are not Etermes? hahaha

It's a joke, that difficulty level is work in progress, description is not there yet.

But I can tell you:

- Resources from events and aerial combats are halved
- Research points per Lab halved too
- Diplomacy rewards same
- Damage inflicted by enemies +25%, included +25% for DoT like Acid
- Damage inflicted to enemies -25%, included -25% DoT
finnwalTD 2023 年 5 月 27 日 下午 1:00 
引用自 al.aguilar
Out of curiosity, why do you try to play I am Etermes when you are not Etermes? hahaha
because of this
"TFTV_TIP_TACTICAL_7,Text,,"If you are looking for a challenge, check the Make Pandorans Stronger option in TFTV Config in the Mods tab. If you are still finding everything too easy, try I AM ETERMES setting. Report if you survive, would you kindly. ",,,,,,,,
"
Because i looking for a chellenge :steamhappy:

引用自 al.aguilar
But I can tell you:

- Resources from events and aerial combats are halved
- Research points per Lab halved too
- Diplomacy rewards same
- Damage inflicted by enemies +25%, included +25% for DoT like Acid
- Damage inflicted to enemies -25%, included -25% DoT
This points I already figure out by play the game. Also I manage that pandoras are evoluting faste, firstly I think that it is because I develop my game slowly but in comparison with Pure and Forsaken, pandoras are running forward.

From this changes the strongest discomfort are make damage reduction. Even Pure become dangerous.
finnwalTD 2023 年 5 月 27 日 下午 1:06 
BTW any 1 know if 2 ships with team searching 1 spot on the geoscape and 1 will be Ambushed, both team will be on tactical map or only the first one?
finnwalTD 2023 年 5 月 27 日 下午 4:05 
引用自 finnwalTD
BTW any 1 know if 2 ships with team searching 1 spot on the geoscape and 1 will be Ambushed, both team will be on tactical map or only the first one?
If anyone intresting both team will be at tactical map.
Use 15 spots with "ambushes more likely" omen, to find it out. Usually if i recrut a new team ambush will be on the wirst spot without any omen :steamhappy:
finnwalTD 2023 年 5 月 29 日 上午 1:58 
引用自 al.aguilar
- Diplomacy rewards same
this results in a strange situation when you are not able to have alliance with fraction, and buy all needed research on Bazar.

About Bazar it chance his assortment each time you passing loading screen(after each mission and when you load game)

引用自 al.aguilar
- Damage inflicted by enemies +25%, included +25% for DoT like Acid
- Damage inflicted to enemies -25%, included -25% DoT
Except bleed and Shock attack. This way "Dagon's Tooth" become very usefull and really tir2 melee not a tir1 like it were before
This option forced me to find the solution, and sometimes use weapon which were absolutely useless like "Slamstrike"

Suggestion:
Make possibility to heal delirium by 1 point. For balance such possibility you can spend 10 stamina for each 1 point of delirium removed.


Also, is the chance to find lair and citadel are changed too?
I kill already 3 Scyllas but dont see any lair at all.

About omens, sometimes omens are removed without any destruction of lair or citadel. And this is not a results that only 4 omens can be available at the same time, because now i have 3 omens. Killing scylla remove omens too? Or may be killing lair with NJ also remove omens?
最后由 finnwalTD 编辑于; 2023 年 5 月 29 日 上午 2:06
Etermes  [开发者] 2023 年 5 月 29 日 上午 11:22 
Yes, that was my experience, bleed and shock damage, also now with Surprise attack 5x Shock Damage for Infiltrator, that Slamstrike is great against Sirens for example.

Burner AR from second infested haven is great, lot of acid with Aimed burst.

No changes about revealing lairs, but you need many satellite uplinks , because lairs will evolve if you can't reveal and destroy them on time, also Void Omens can speed up Pandoran colonies.

NJ can destroy Pandoran bases, for sure, and they can remove Void Omens. Also you have a 10% chance rolling no new Void Omen and removing oldest one.
mar.sch 2023 年 5 月 29 日 下午 12:27 
引用自 al.aguilar
Also you have a 10% chance rolling no new Void Omen and removing oldest one.
Are you sure?
Doesn't mean this change "+ODI events never end" in Update #17 VOs never end (but only will be replaced by new ones)?
At least I see no more 1d10 roll entries in TVTF.log.
Voland  [开发者] 2023 年 5 月 31 日 上午 9:37 
引用自 mar.sch
引用自 al.aguilar
Also you have a 10% chance rolling no new Void Omen and removing oldest one.
Are you sure?
Doesn't mean this change "+ODI events never end" in Update #17 VOs never end (but only will be replaced by new ones)?
At least I see no more 1d10 roll entries in TVTF.log.

Yes, there is a 10% chance that instead of rolling a new VO, the earliest one will be removed. And yes, new VOs should be rolling for (practically) forever.
Voland  [开发者] 2023 年 5 月 31 日 上午 9:42 
引用自 finnwalTD

Suggestion:
Make possibility to heal delirium by 1 point. For balance such possibility you can spend 10 stamina for each 1 point of delirium removed.

No, never :)

You can treat Delirium, risking the chance of getting a nasty perk, or replace body parts with Bionics. The only not risky/painful/morally dubious way of getting your peeps cleaned is destroying the Behemoth, and that's a one time thing.
最后由 Voland 编辑于; 2023 年 5 月 31 日 上午 9:43
finnwalTD 2023 年 5 月 31 日 上午 10:44 
引用自 Voland
No, never :)
You can treat Delirium, risking the chance of getting a nasty perk,
I dont speak about safely delerium cure. You can estimate a chance to get a delerium perk like this:

Base Chance = BS
New chance = NC(for "-1" delerium)
D = delirium value

Chance to not get delirium = (1-BC) = (1-NC)^D =>
NC = 1 - "root of degree = D" (1 - BC)

For example(BC = 20% = 0.2, Soldier heve 8 delerium)
{
Chance to not get delerium = 1 - 0.2 = 0.8
If you remove delerium point by point then
"root of degree = 8" (1 - 0.2) = 0.9725.
chance to not get delerium = (1-NC)^D = (1 - 0.9725)^8 = 0.8
}

The same with chance to loose stamina.
Base stamina loose chance = BSLC
New stamina loose chance = NSLC

NSLC = 1 - "root of degree = D" (1 - BSLC)

But in my version in addition to this penalty you will loose 10 stamina with 100% chance.

This way if i need a soldier with 10 delerium to get 40% damage bonus, I can manage delerium value, but this soldier will looos x2 stamina for each mission in mist (1 time after mission and 1 time after cure for 1 point)
< >
正在显示第 1 - 10 条,共 10 条留言
每页显示数: 1530 50