Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
dudeworthington 2023 年 5 月 21 日 上午 8:48
Best way to fight the new TFTV Scyllas?
So I fought my first Scylla on a haven defense recently. The Scylla had a perk IIRC something like "apex of creation" that granted 25% damage resistance across the board. OK fair enough. What was surprising to me is that this perk can stack itself multiple times. Even with the Scylla marked for death, a full iconoclast shotgun blast on a body part with 0 armor was only doing 180 damage. Fortunately there was only a total of 8 or 9 pandorans on this haven defense. This could have been a very serious problem if there had been more, a situation I will inevitably face in the future. I do appreciate that when I finally disabled one of its body parts it has a massive 200 bleed. But I had to pour on something like 10000 unmodified damage to get there. Unfortunately, the Scylla got away with 400 hp left. I'm left with the impression that there is a way to fight these things and I'm not quite doing this right. In my last unmodded campaign it seemed like during the course of the campaign you fight something something like 2 to 3 dozen of these things. So if you are veteran TFTV player, how do you approach Scylla fights?
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mar.sch 2023 年 5 月 21 日 上午 10:47 
Are you aware that TFTV’s Iconoclast does reduced damage compared to Vanilla?
You say 180 dmg. That equals to 8 out of 10 bullets a 30 dmg * 0,75 (damage reduction from “Make Pandorans Stronger“) hitting the unarmored part.
But this does not take Marked for Death into account.

While I'm used to buffed Scyllas (Better Enemies mod) I haven't faced a new Scylla (Integrated Better Enemies), yet. Probably because I progress too fast.
dudeworthington 2023 年 5 月 21 日 下午 12:20 
引用自 mar.sch
You say 180 dmg. That equals to 8 out of 10 bullets a 30 dmg * 0,75 (damage reduction from “Make Pandorans Stronger“) hitting the unarmored part.
But this does not take Marked for Death into account.

The reticle was fully within the target body part. One thing that may be unaccounted for is the time delay between when you fire and when the shot goes off. I guess its possible that the character animation, that is when the enemy is sort of rocking back and forth, might have put the reticle partially off at just the right moment.

One thing I'm not uncertain of though is when I first checked the info screen there was a single "apex of creation" passive on the Scylla and as the fight progressed there were several. I recall a hephaestus shot doing 15 damage. I didn't have the WP for marked for death on every turn, I don't remember if it was in effect. Even assuming it wasn't, this would still represent an impressive 70% DR. I know 70 isn't a multiple of 25 but still, there is definitely something going on here. It might multiply by 0.75 for each apex passive for example. So if it has 3, it would have 0.75^3 ~ 0.42, about 58% DR.
Voland  [开发者] 2023 年 5 月 21 日 下午 12:49 
引用自 dudeworthington

One thing I'm not uncertain of though is when I first checked the info screen there was a single "apex of creation" passive on the Scylla and as the fight progressed there were several. I recall a hephaestus shot doing 15 damage. I didn't have the WP for marked for death on every turn, I don't remember if it was in effect. Even assuming it wasn't, this would still represent an impressive 70% DR. I know 70 isn't a multiple of 25 but still, there is definitely something going on here. It might multiply by 0.75 for each apex passive for example. So if it has 3, it would have 0.75^3 ~ 0.42, about 58% DR.

ouch, that sounds like a bug. lemme check :)

EDIT: yep, indeed a bug - she was gaining additional DR status every time the game was loaded. Will be fixed in next release.
最后由 Voland 编辑于; 2023 年 5 月 21 日 下午 4:53
nzguzzi 2023 年 5 月 21 日 下午 6:44 
Kaos Buggy and 2x heavy 1x technician, kill it in one turn ;)
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