Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
finnwalTD 2023 年 6 月 9 日 上午 4:19
Suggestion about vehicle
Voland:
@finnwalTD re vehicles, it's a complete rework, sort of like what BetterClasses did with the original classes.

I think it will be helpful to tell about some things which may make further update more balanced.

Today on the top game we have only 1 usefull vehicle - armadio. There are few reason why other vehicle not even close:
1. on the midl and late game vehicle must have goo-immunity. There are two vehicle with such ability: Armadillo with Supercharger and Scarab with Reinforced Caterpillar Tracks. Second one have mouvement penalty and terrible ability - remove many of armor when run over acid Myrmiddons (after explosion they give 25 acid for 3-5 parts )

2. With "Supercharger " Armadio running on map not like 3x3 creature, but like 1x1. This way it is only 1 acceptable vehicle on Lair mission. There are some curious moment for Scarab - mission with citadel are more easy because Scarab can drive on all map, on Lair only 1-3 nearest to exit platform are available for driving.

3. Number of seats. Only armadio can take on bord all team (5 seats). Scarab are also good with his 4 seats, but all other almost useless.

4. Weapons:
Purgatory GL can shoot 6 time, spend 2 AP and dont destroy enemies weapon (it can be in drop).
Scorpio VII - only 4 soots, spend more 3 AP, destroy drop.
The Vishnu Gun - even if he have 8 shoots and 2 AP for use, weapon are wacker then Purgatory GL. (Blast 80 almost all the time are not enough for disable libs)

5. In comparison with Scarab, destroying front panel do not switch off engine improvements (Advanced Engine Mapping Module which give +6 speed do not work if front panel are disabled)

Suggestions:
Add seats to Kaos Buggy up to 3. Since it is a cheapest vehicle with 3 seats it can be nice starting design. Manticore have 6 slots 3 for Buggy and 3 for team which all can drive on map in Buggy.

Add destructive power for all vehicle. As we all know, all elements on map which can be destroyed need to take damage with 1 shots to be destroyed.
For example:
you need more then 70 damage for destroy wall in Srupidrion haven.
you need more then 100 damage for make hole in weak walls in NJ havens
You need more then 200 damage with single shoots do destroy almost all object (for example cars, container, ceiling... )
This way Scarab, Armadio and Buggy should have environment destructive power atleast like aheron. It is look like very strange when soldier with first body augmentation can run true concrete walls, but "tank" are not able to break wooden box.

Give the Aspida ability to repair itself. Since sider drone are extremely expensive and hologram are used close to infiltrator (after use hologram infiltrator need to spend AP to run away outside of detection range), aspida which can repair itself can be a nice solution for diversion.


Also there are some bug with vehicle, they "remember" destroyed environment, and not able to run thrue, If i see such bug (I destroy wall but scarab are not able to drive), I use save/load. After loading the memories about destroyed wall disappeared and scarab can drive.
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finnwalTD 2023 年 7 月 14 日 上午 8:59 
Since before last update mutoids "cure stray" were able to remove acid from vehicle, will be good if new item "nanotech fieldkit" will be also able to remove acid from vehicle.

Also will be good if thechnikan skill "field medic" also work with vehicle.
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