Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
dudeworthington 2023 年 7 月 14 日 上午 8:40
Module bugs following updates
Opened up my campaign after a bit of a break. The multivisual and motion detection modules are now visually distinct from each other. Well done. I was thinking to myself not long ago that they shouldn't look the same so that player knows which one it is without having to wait for the tooltip.

The mist repeller module is now only equip-able on the legs. I don't know if this is intentional or not, if so that's fine.

What isn't fine that the game will equip soldiers with extra copies of the goo repeller module and this happens unintentionally without any actions on my part. For example I will unequip the extra goo modules, exit the screen, come back to the soldier and they will have some number of goo modules equipped. The number of redundant modules seems random, I have seen soldiers with up to 5 copies on the same module equipped. This problem isn't cosmetic either, the redundant modules will consume strength/carrying capacity.
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Voland  [开发者] 2023 年 7 月 16 日 上午 3:25 
引用自 dudeworthington
What isn't fine that the game will equip soldiers with extra copies of the goo repeller module and this happens unintentionally without any actions on my part. For example I will unequip the extra goo modules, exit the screen, come back to the soldier and they will have some number of goo modules equipped. The number of redundant modules seems random, I have seen soldiers with up to 5 copies on the same module equipped. This problem isn't cosmetic either, the redundant modules will consume strength/carrying capacity.

I have tried to reproduce this, but no luck.

1) Are you playing with any other mods?

2) Do you remember how you got this repeller module in the first place?

3) Does this bug remain on saving/loading the game? if so, please send me a save over our Discord, in #bug-reporting
dudeworthington 2023 年 7 月 16 日 上午 8:16 
引用自 Voland
引用自 dudeworthington
What isn't fine that the game will equip soldiers with extra copies of the goo repeller module and this happens unintentionally without any actions on my part. For example I will unequip the extra goo modules, exit the screen, come back to the soldier and they will have some number of goo modules equipped. The number of redundant modules seems random, I have seen soldiers with up to 5 copies on the same module equipped. This problem isn't cosmetic either, the redundant modules will consume strength/carrying capacity.

I have tried to reproduce this, but no luck.

1) Are you playing with any other mods?

2) Do you remember how you got this repeller module in the first place?

3) Does this bug remain on saving/loading the game? if so, please send me a save over our Discord, in #bug-reporting

1. Better vehicles and the one that makes vehicles take up 2 slots instead of 3.

2. I assume that the majority were built. A couple might have been looted from crates.

3. OK.
Voland  [开发者] 2023 年 7 月 16 日 上午 8:46 
引用自 dudeworthington


2. I assume that the majority were built. A couple might have been looted from crates.

That's probably what's doing it. Did you use a vehicle when looting them, and did use the "ground inventory" space in the vehicle?
最后由 Voland 编辑于; 2023 年 7 月 16 日 上午 8:47
dudeworthington 2023 年 7 月 16 日 上午 8:48 
引用自 Voland
引用自 dudeworthington

That's probably what's doing it. Did you use a vehicle when looting them, and did use the "ground inventory" space in the vehicle?

No I don't think so.
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