Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
Sexual Yoda Gaming 2023 年 7 月 7 日 下午 3:58
Reinforcement Shooting
Listen, I have no problem with the enemy getting reinforcements, but I find it really frustrating when they come onto the map and shoot in the same turn. It's really difficult to counter because there are spawn points on all sides of the map and with no indication of which ones will be active it isn't really possible to seek adequate cover. This feels especially bad against sniper units who will enter the battlefield and do a ton of damage. Is there any way to have there be an indicator for when/where enemies will appear, or to stop them from firing the turn they enter?
< >
正在显示第 1 - 3 条,共 3 条留言
Etermes  [开发者] 2023 年 7 月 8 日 上午 4:12 
I am not aware that is the case, sniper rifles need three Action Points. But Tritont snipers have stealth, and that is a pain, for sure, they can attack from long range, but you are not aware they are there until they shoot
Sexual Yoda Gaming 2023 年 7 月 8 日 上午 9:26 
Ahh okay thanks for responding quickly. Must have felt that way since they had spawned where my squad deployed. I had been fighting Synderion so I think what made it feel so bad must have the stealth, since there was no blip on the map when they deployed, so from my perspective I was suddenly taking fire from an area I had secured with no indicator. I am really loving the mod, I was just pretty frustrated when I made this post lol so sorry if it seemed rude
Belial 2023 年 7 月 13 日 下午 2:53 
引用自 Sexual Yoda Gaming
Listen, I have no problem with the enemy getting reinforcements, but I find it really frustrating when they come onto the map and shoot in the same turn. It's really difficult to counter because there are spawn points on all sides of the map and with no indication of which ones will be active it isn't really possible to seek adequate cover. This feels especially bad against sniper units who will enter the battlefield and do a ton of damage. Is there any way to have there be an indicator for when/where enemies will appear, or to stop them from firing the turn they enter?
Sorry for the late responce, but the reinforcements arrive with 1AP and cannot attack on the turn they enter the map.
< >
正在显示第 1 - 3 条,共 3 条留言
每页显示数: 1530 50