Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Proof:
[18-10-23 12:33:39.594] LOG : General , 1697657619594> 359,264,319> VehicleCommands: received vehicle remove zombie.characters.IsoPlayer@5c6a915e vehicle=241.
[18-10-23 12:33:39.602] LOG : General , 1697657619602> 359,264,327> [UdderlyVehicleRespawn] Running command "SpawnRandomVehicleSomewhere" for player "TastesLikeWall"..
[18-10-23 12:33:40.030] LOG : General , 1697657620030> 359,264,755> [UdderlyVehicleRespawn] Could not spawn vehicle at 1901, 51 for player "TastesLikeWall" because the selected square had no chunk, adding to backlog for later..
It put a vehicle in backlog after being salvaged. The despawn is in real-time hours, and players can't have seen for a specified amount of time as well. The chunk it spawns in will be completely random.