Hearts of Iron IV

Hearts of Iron IV

MTG Expanded Improved (updated to 1.15)
Dankuser  [udvikler] 25. nov. 2022 kl. 10:23
Bugs
This is for any bugs that you have in your playthroughs with this mod. If you have a bug, then try replicating it without other mods running and see if its an incompatibility issue.

Known (but currently unsolvable) bugs: Super heavy battleship II and large cruiser hull don't work and will take you to a blank screen. Not sure why this is happening but as of now this isn't solved.
< >
Viser 1-10 af 10 kommentarer
ShadowHeart 25. nov. 2022 kl. 16:06 
If you are interested i currently have files that i have modified from my own that fixes the Super Heavy Battleship and Large Cruiser hull issues. As well as fixes to the naval tech tree (The code for panzerscliff and torpedo cruiser was there but not working) and artillery tech tree (Rocket rails was missing). Also a typo causing the Destroyer engine 1 to not function is fixed. So feel free to message me and I'll send over the fixes. ^_^
TheTripleAce3 26. nov. 2022 kl. 8:34 
Not sure if this is intentional but panzerschiff and torpedo cruiser aren't researchable and rocket artillery tech doesn't give rocket rail module for planes.
Epicrenegade 1. jan. 2023 kl. 6:59 
There doesnt seem to be an option for flight-deck battleships anymore only cruisers
Epicrenegade 1. jan. 2023 kl. 7:12 
Also when upgrading a Cruiser to a Flight deck cruiser, it seems to cost the same as just building a brand new cruiser, making upgrading pointless outside of saving fuel.
Dankuser  [udvikler] 1. jan. 2023 kl. 7:21 
@Epicenegade correct me if I'm wrong but I think that the flight deck battleship was a submod. However, since you mentioned it and I think it is a cool feature I'll add it.
Refits are also something I'm working on rebalancing, I agree that they should be a lot cheaper than they are.
MonolithSF 28. jan. 2023 kl. 8:37 
MTG Expanded RT56 Patch had aviation battleship/Battle Carriers added in last update
Fabset 1. juni 2023 kl. 9:15 
For some reason the mod removes the aircraft anti-tank cannon. Please look into fixing that.
Torres 28. jan. 2024 kl. 5:54 
[13:41:06][1937.05.06.01][triggerimplementation.cpp:2839]: events/MTGE_generic.txt:76: has_tech: Invalid tech
[13:41:06][1937.05.06.01][triggerimplementation.cpp:2839]: events/MTGE_generic.txt:12: has_tech: Invalid tech
[13:41:06][1937.05.06.01][technology_effect_implementation.cpp:943]: events/MTGE_generic.txt:20: set_technology: Invalid tech

Hi there I've posted this on the RT56 fix patch but just in case I'm posting it here as well it's the error log and I'm playing as ♥♥♥ and get this crash ALWAYS on that date
Techs for ships don't give breakthrough points for facilities as they do in basegame/gtd
Dankuser  [udvikler] 22. jan. kl. 10:26 
@TheTripleAce3 when I tried to add it for some ships it crashed the game. I'm not sure why so until I find a workaround it won't work.
< >
Viser 1-10 af 10 kommentarer
Per side: 1530 50