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My bad, I didn't understand that you wanted the conversation here.
Was just talking in the Kenshi discord about if the old leather workbench was still in game files.
It was, but atlas wanted to message me saying that you had some stuff made from vanilla assets.
The stuff looks good, what's the rules on me using it for mods?
Do I put the assets in my mod folder and link back to your mod page?
Do I use your mod as a dependency?
If you know what and where the asset is and it's out in public already then either speak direct to the mod dev that's using it and just credit me somewhere in description. Eg Genesis / PGWO /Odyssey etc.
If it's already in one of my public mods or "Modders resource" mods then dependency is probably easiest, drop a comment on the mod with a link and i'll add it to the mods description.
If it's an old asset that isn't commonly available then let me know which one and i'll see if it's had an update already. I'm not opposed to sharing the redone stuff, it can probably be done into a workbench resource mod.
Some of the stuff i re-did as player benches but now i've changed ideas and i'm trying to do them all as world swaps so they need their footprints to match vanilla.
rough list and going from memory there should be following variants that use vanilla leather mesh in part (usually named after the armour they were set up to craft initially)
Omo leather
Omo Chain
Azuchi Smith
Omo Workbench => repurpose for skeleton skinsuits
Skinning Bench
Backpack Bench
Mechanical Armour Bench
Flotsam Leather
HN leather
Shek leather
Bag leather (backpack reworked)
Crimson Armoury - but this also used Azuchi Armour assets, which aren't mine.
There were also a handful of secondary benches and storage to support the main bench if the production chains required it but a lot of these were recycled between mods so kinda lost track - goat / skin / bone / humanskin spring to mind.
hope that helps/