安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Amm.. Why do you use save files when there is adv dupe 1 and 2 ...?
1. Freeze piece + Ignore physics gun: The piece is frozen and you cannot interact with it with the physgun so can't press reload or grab a pices to mess it up.
2. Freeze + Weld: The pieces are frozen and welded together. You can grab one with the physgun but you cannot manipulate it because it is welded to the other parts of the track. However you can press reload and mess the track up.
To reduce the lag to the minimum I recommend using these options at the same time:
1. "Freeze" ( Freeze as in disabling the movement of the tracks sawned )
2. "Ignore physics gun" ( You cannot mess up the track by hitting reload or grabbing )
3. "No Collide" ( Disables collisions and in the same time adds duplication support )
All three must be enabled for best UX.