ARK: Survival Evolved

ARK: Survival Evolved

Titanosaurs Reborn
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DinoDude  [开发者] 2022 年 9 月 30 日 上午 4:55
Bug Reports
Report any bugs or glitches that happen with the mod.
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正在显示第 1 - 15 条,共 15 条留言
GunShyMoray 2022 年 10 月 11 日 上午 9:36 
baby's starve faster than the can eat
GunShyMoray 2022 年 10 月 14 日 下午 2:12 
titans will not lose any food when k.o. and will not eat
sans anime 2022 年 10 月 16 日 下午 7:03 
variant titanosaurs only produce normal titanosaur eggs and not the type that the parents are
Clay 2022 年 10 月 18 日 下午 11:37 
Hi! so im running my own server on Ark server manager and when i plugged the titano reborn it and it wouldn't let me start the server without a fatal error, would you like me to send the log?
i would really enjoy to be able to use your mod on the server.
DinoDude  [开发者] 2022 年 10 月 19 日 上午 6:18 
Sure
DinoDude  [开发者] 2022 年 11 月 8 日 下午 1:33 
引用自 Myuutsuu85
Startup:
https://sta.sh/0stq6fl74i3

Map and active mods:
https://sta.sh/01z8dwaru0y5

Crash log:
https://sta.sh/02cwr3jr4ngo
I've heard that the update broke new dino mods that load in first so I think putting a nondino mod as the priority might fix it.
Droacon 2022 年 11 月 28 日 上午 10:58 
titanosaurs are still spawning over the normal creature level cap even after the update
Droacon 2022 年 11 月 29 日 上午 4:00 
i'm witnessing babies eating all the food from their inventories and troughs to their max food when you leave render but then they end up losing the majority of it because they are babies
DinoDude  [开发者] 2022 年 11 月 29 日 下午 6:02 
I think that might be a bug with vanilla ark since I've heard of people using this on daeodons to get their food full.
Bugaman 2023 年 2 月 22 日 下午 4:40 
Three samples of game crashing when loading mod:

Fatal error!



VERSION: 356.1
ShooterGame.exe!UPrimalInventoryComponent::InitDefaultInventory() (0x00007ff7b406ff09) + 235 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1641]
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff7b4071035) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1712]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff7b430fd4e) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:334]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7b6282f28) + 9 bytes [f:\build\lostisland\engine\source\runtime\engine\private\level.cpp:1972]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff7b64a4222) + 16 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3250]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7b6479f81) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10374]
ShooterGame.exe!UEngine::Browse() (0x00007ff7b64749dd) + 46 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7b64756d0) + 68 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7b61ba103) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7b396b9f9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff7b396634c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7b396cf6a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7b396d0b9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7b7515811) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe6b0e7614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe6c5a26a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe6c5a26a1) + 0 bytes [UnknownFile:0]



Fatal error!



VERSION: 356.1
ShooterGame.exe!UPrimalItem::InitializeItem() (0x00007ff73e0876cc) + 247 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalitem.cpp:4046]
ShooterGame.exe!UPrimalItem::AddToInventory() (0x00007ff73e032e9b) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalitem.cpp:1360]
ShooterGame.exe!UPrimalInventoryComponent::AddItem() (0x00007ff73dfbeee7) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:246]
ShooterGame.exe!UPrimalInventoryComponent::GiveInitialItems() (0x00007ff73dfce772) + 99 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1557]
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff73dfd18c8) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1772]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff73e26fd4e) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:334]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7401e2f28) + 9 bytes [f:\build\lostisland\engine\source\runtime\engine\private\level.cpp:1972]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff740404222) + 16 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3250]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7403d9f81) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10374]
ShooterGame.exe!UEngine::Browse() (0x00007ff7403d49dd) + 46 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7403d56d0) + 68 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff74011a103) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff73d8cb9f9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff73d8c634c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff73d8ccf6a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff73d8cd0b9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff741475811) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffebe327614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]



Fatal error!



VERSION: 356.1
ShooterGame.exe!ANPCZoneManager::BeginPlay() (0x00007ff73db0be75) + 252 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:154]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7401e2f28) + 9 bytes [f:\build\lostisland\engine\source\runtime\engine\private\level.cpp:1972]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff740404222) + 16 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3250]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7403d9f81) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10374]
ShooterGame.exe!UEngine::Browse() (0x00007ff7403d49dd) + 46 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7403d56d0) + 68 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff74011a103) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff73d8cb9f9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff73d8c634c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff73d8ccf6a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff73d8cd0b9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff741475811) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffebe327614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]
Virella 2023 年 3 月 21 日 上午 10:03 
Titanosaurs are spawning higher than max level. Currently looking at a wild level 350 Titanosaur on a server with lvl 300 as max.
Ryano 2023 年 4 月 11 日 下午 1:45 
Adding to the above comment, I found a lvl 160 on a max 150 save.
Vexsif 2023 年 5 月 10 日 下午 2:15 
Coming across an issue where Crystal Titanosaurs are laying Scorched eggs
最后由 Vexsif 编辑于; 2023 年 5 月 10 日 下午 6:20
Mr. Red 7 月 18 日 上午 4:34 
crash
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