Team Fortress 2

Team Fortress 2

Lann Càrn
Le0901 2022 年 9 月 27 日 上午 10:09
Stats
-75% melee damage taken
On kill: increases maximum health based on the max health of the class killed is as well as restoring you to max health


No random critical hits
+15% Ranged Damage Vulnerability when deployed
-80% max primary and secondary ammo on user
最后由 Le0901 编辑于; 2022 年 9 月 27 日 下午 7:32
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正在显示第 1 - 6 条,共 6 条留言
RaccoonEatingIcecream 2022 年 9 月 27 日 上午 11:05 
so sorta like a kunai for demo? cool.
Le0901 2022 年 9 月 27 日 下午 7:30 
引用自 Flame
so sorta like a kunai for demo? cool.

Basically but unlike the other swords Demo has to deal with a risk/reward with melee. For instance the Kunai goes for heavies and medics because they will not only consistently be together but will result in high HP, but in melee fights that's a risk/reward mechanic because fighting a heavy, pyro, soldier or other demo in close range is going to be extremely risky as they can kill you very quickly
HeroOfChaos 2022 年 11 月 2 日 上午 9:03 
引用自 Le0901
引用自 Flame
so sorta like a kunai for demo? cool.

Basically but unlike the other swords Demo has to deal with a risk/reward with melee. For instance the Kunai goes for heavies and medics because they will not only consistently be together but will result in high HP, but in melee fights that's a risk/reward mechanic because fighting a heavy, pyro, soldier or other demo in close range is going to be extremely risky as they can kill you very quickly

yea flamethrowers and mini-guns would decimate this, and it would work nicely with the forgotten king cosmetic set.
Le0901 2022 年 11 月 2 日 下午 9:58 
引用自 Heroofchaos
引用自 Le0901

Basically but unlike the other swords Demo has to deal with a risk/reward with melee. For instance the Kunai goes for heavies and medics because they will not only consistently be together but will result in high HP, but in melee fights that's a risk/reward mechanic because fighting a heavy, pyro, soldier or other demo in close range is going to be extremely risky as they can kill you very quickly

yea flamethrowers and mini-guns would decimate this, and it would work nicely with the forgotten king cosmetic set.
Kinda the point. It's very risky but also very rewarding

Say a pyro does about 98-110 damage/second. As demoknight with this weapon, your 200 health is now reduced by 112.7 to 126.5. In a second.

However, once you start snowballing, this can be offset, but in order to snow ball to begin with, you would need to not get hit by a soldier, sniper, demoman, pyro, heavy, engineer, scout or spy who are all trying to kill you and who all have increased damage against you due to the ranged vulnerability.
HeroOfChaos 2022 年 11 月 3 日 下午 1:02 
引用自 Le0901
引用自 Heroofchaos

yea flamethrowers and mini-guns would decimate this, and it would work nicely with the forgotten king cosmetic set.
Kinda the point. It's very risky but also very rewarding

Say a pyro does about 98-110 damage/second. As demoknight with this weapon, your 200 health is now reduced by 112.7 to 126.5. In a second.

However, once you start snowballing, this can be offset, but in order to snow ball to begin with, you would need to not get hit by a soldier, sniper, demoman, pyro, heavy, engineer, scout or spy who are all trying to kill you and who all have increased damage against you due to the ranged vulnerability.
thinking about it now this would be kinda busted in medieval mode with that melee defense as the only ranged weapons are the crusaders crossbow and the huntsman skins.
reddin018 2023 年 12 月 21 日 上午 11:22 
Lann Càrn
level 33 Spine on a hilt

+ Has 50% longer melee range.
+ On hit: causes bleed to enemy for 5 seconds.
+ Minicrits targets when fired at their back from close range.
- On miss, causes self-damage and bleed to the player for 5 seconds.
- 75% slower deploy and holster time.
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