Left 4 Dead 2

Left 4 Dead 2

Lux's Survivor Legs script
Sades160 2022 年 12 月 20 日 下午 4:31
l4d1 style leg settings?
does anyone know any settings to make the legs act like l4d1? for example in l4d1 when you jump with your camera slightly down you can see your foot and a little of your leg, this is not the case here. is this a setting change or a animation thing?
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Shadowysn  [开发者] 2022 年 12 月 20 日 下午 6:16 
It's a limitation of the system this mod uses.
The way the legs tilt back the more you look away from your feet prevents you from seeing your leg move as you jump.
Because of how client-side prediction works, trying to fix this tilting can't be done without your legs disconnecting very visibly for a brief moment if you look down too fast.
Sades160 2022 年 12 月 20 日 下午 7:02 
oh ok, thanks for your info!
Pluvillion 2022 年 12 月 22 日 上午 2:44 
Iirc L4D1 only had one animation for jumping in first person. Is that what you're referring to?
Sades160 2022 年 12 月 22 日 上午 5:55 
yeah or like when you see a little bit of your foot when you look slightly down
最后由 Sades160 编辑于; 2022 年 12 月 22 日 上午 5:55
Pluvillion 2022 年 12 月 22 日 上午 7:44 
yeah or like when you see a little bit of your foot when you look slightly down
That, I'm afraid, is impossible at the moment. Unless a method is done that "retains" the rotation of the 2nd worldmodel when you tilt the camera up and down, it'll only be visible if you're mostly looking downwards. There's no way to recreate how L4D1's legs work except, well, using the exact same code the game used. I really hope I'm proven wrong.
Sades160 2022 年 12 月 22 日 上午 9:35 
yeah but hopefully someday it can be made, but thanks for the info!
GI1TcH!mg G@M3R (R.A.Sudios) 2022 年 12 月 22 日 上午 11:31 
yeah source engine is S H I T, valve tried to stop this from happening on making it so you can make a perfect legs model, well you can see how well they did since there is so many restrictions to this legs script
GI1TcH!mg G@M3R (R.A.Sudios) 2022 年 12 月 22 日 上午 11:32 
Francis: I Hate Source Engine
1-800-ZOM-BIES 2022 年 12 月 22 日 下午 7:08 
True but I`ll take a slight limitation with the legs over being a floating pair of arms anytime. It shocks me that some modern FPS games still do this BS 😆
Pluvillion 2022 年 12 月 22 日 下午 8:55 
引用自 GI1TcH!mg G@M3R
yeah source engine is S H I T, valve tried to stop this from happening on making it so you can make a perfect legs model, well you can see how well they did since there is so many restrictions to this legs script
Blaming the whole engine responsible for a revolutionary movement in the gaming scene over... legs? Be serious.
ShdwCoMerc09 (Shadow Company) 2022 年 12 月 26 日 下午 11:51 
引用自 1-800-ZOM-BIES
True but I`ll take a slight limitation with the legs over being a floating pair of arms anytime. It shocks me that some modern FPS games still do this BS 😆
You might be wrong, if you look at Tom Clancy's Rainbow Sic Vegas 1 and 2, both had leg views, even COD 1 in 2003 had them in FPS mode
I know a way guys, I made this idea, here try out these settings for the legs
LegsOffsetZ = -20.00
LegsOffsetX = -4.00
LegsRotationPitch = -85.00
(Fixed) - all arm clipping bugs fixed ;) idea method BY ME :D
LegsOffsetZ = -23.00
LegsOffsetX = -8.00
LegsRotationPitch = -85.00
GI1TcH!mg G@M3R (R.A.Sudios) 2024 年 5 月 10 日 下午 11:06 
引用自 Pluvillion
引用自 GI1TcH!mg G@M3R
yeah source engine is S H I T, valve tried to stop this from happening on making it so you can make a perfect legs model, well you can see how well they did since there is so many restrictions to this legs script
Blaming the whole engine responsible for a revolutionary movement in the gaming scene over... legs? Be serious.

i am being serious Lux the original person that made this script also said the same thing as i did
最后由 GI1TcH!mg G@M3R (R.A.Sudios) 编辑于; 2024 年 5 月 10 日 下午 11:06
GI1TcH!mg G@M3R (R.A.Sudios) 2024 年 5 月 10 日 下午 11:07 
l4d2 programming of modding has a lot of restrictions on source engine like l4d2 was weirdly programmed on source engine
最后由 GI1TcH!mg G@M3R (R.A.Sudios) 编辑于; 2024 年 5 月 10 日 下午 11:07
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