Left 4 Dead 2

Left 4 Dead 2

Lux's Survivor Legs script
ArrayOfHopeLive 2022 年 9 月 24 日 下午 3:50
legs turning...
is there a way to have it so if i look down and turn my camera that the legs do not lag behind me? while playing the game, i noticed that if i sometimes turn my camera fast to try and look at a zombie hitting me from below, i will see my legs kinda "snap" in view then return to normal. is there a way to fix this by maybe making the legs turn faster with your camera?

if so then what values do i change?
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正在显示第 1 - 8 条,共 8 条留言
Pluvillion 2022 年 9 月 28 日 上午 8:17 
Tickrate. Set it to 60.
ArrayOfHopeLive 2022 年 9 月 28 日 下午 4:48 
引用自 Pluvillion
Tickrate. Set it to 60.
but there is no tickrate setting in the settings file for this addon
Pluvillion 2022 年 9 月 28 日 下午 7:45 
引用自 Phoenix Rose
引用自 Pluvillion
Tickrate. Set it to 60.
but there is no tickrate setting in the settings file for this addon
Because the original sourcemod plugin requires you to use a separate plugin in for it.
Shadowysn  [开发者] 2022 年 10 月 16 日 上午 1:52 
This is a general issue with local/listen servers + singleplayer.
On custom dedicated servers that use this addon, the turning issue is barely noticeable.
I have not tested changing tickrate, though, so I can't say if it does help mitigate the issue.
Pluvillion 2022 年 10 月 25 日 上午 1:07 
引用自 Shadowysn
This is a general issue with local/listen servers + singleplayer.
On custom dedicated servers that use this addon, the turning issue is barely noticeable.
I have not tested changing tickrate, though, so I can't say if it does help mitigate the issue.
It does, thankfully.
Insomnia 2024 年 1 月 20 日 下午 8:04 
引用自 Shadowysn
This is a general issue with local/listen servers + singleplayer.
On custom dedicated servers that use this addon, the turning issue is barely noticeable.
I have not tested changing tickrate, though, so I can't say if it does help mitigate the issue.

What exactly do you mean by "local/listen servers + singleplayer"? No matter what kind of server I join, the legs constantly lag behind where I'm actually looking. Changing the tickrate to an absurdly high number doesn't exactly make it perfect, and doing that causes a lot of other issues too. Is there NO way to fix the laggy legs? Surely you would know considering you're the mod author...
Pluvillion 2024 年 1 月 20 日 下午 8:32 
引用自 Insomnia
引用自 Shadowysn
This is a general issue with local/listen servers + singleplayer.
On custom dedicated servers that use this addon, the turning issue is barely noticeable.
I have not tested changing tickrate, though, so I can't say if it does help mitigate the issue.

What exactly do you mean by "local/listen servers + singleplayer"? No matter what kind of server I join, the legs constantly lag behind where I'm actually looking. Changing the tickrate to an absurdly high number doesn't exactly make it perfect, and doing that causes a lot of other issues too. Is there NO way to fix the laggy legs? Surely you would know considering you're the mod author...
The mod author is Lux. Shadowsyn only converted it into a vscript. The "lag" will never be fixed because you are looking at a model completely separate from your viewmodel.
最后由 Pluvillion 编辑于; 2024 年 1 月 20 日 下午 8:32
Shadowysn  [开发者] 2024 年 1 月 20 日 下午 8:48 
引用自 Insomnia
引用自 Shadowysn
This is a general issue with local/listen servers + singleplayer.
On custom dedicated servers that use this addon, the turning issue is barely noticeable.
I have not tested changing tickrate, though, so I can't say if it does help mitigate the issue.

What exactly do you mean by "local/listen servers + singleplayer"? No matter what kind of server I join, the legs constantly lag behind where I'm actually looking. Changing the tickrate to an absurdly high number doesn't exactly make it perfect, and doing that causes a lot of other issues too. Is there NO way to fix the laggy legs? Surely you would know considering you're the mod author...
In more technical terms, the legs are taking advantage of the entity parenting system that's shared between clients and servers.
The only methods accessible to create and control the legs model is server-side, and doing it entirely server-side will eat server performance and creates laggier, poorer legs.
The client-side parenting system that's shared with the server and therefore controllable, allows the legs to follow players smoothly, but it just can't be modified to stop the turning issue.
(Trying to remedy this server-side runs into same problem of laggy legs.)
最后由 Shadowysn 编辑于; 2024 年 1 月 20 日 下午 8:49
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