Stellaris

Stellaris

Wild Space 3 Patched
Yohello  [开发者] 2022 年 9 月 9 日 下午 9:54
Please report bugs here
Just comment them, and a step by step guide on how to reproduce them!
Thanks!
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正在显示第 1 - 15 条,共 25 条留言
MildlyInsaneCajunMan 2022 年 9 月 18 日 上午 8:19 
Loaded the game up today and it appears the mod is no longer working. Hyper lanes are gone again.
BrotherNull 2022 年 10 月 12 日 上午 10:59 
Crashes everytime I open a system, Im not running any mods except this one.
Yohello  [开发者] 2022 年 10 月 14 日 下午 1:57 
引用自 LivinLikeLarry7
Crashes everytime I open a system, Im not running any mods except this one.
1. Have you tried making a new galaxy?
2. How late in the game
3. Does this happen when ever you try to open any system?
Sorry for the late reply, got swamped with work
BrotherNull 2022 年 10 月 19 日 下午 7:03 
引用自 Yohello
引用自 LivinLikeLarry7
Crashes everytime I open a system, Im not running any mods except this one.
1. Have you tried making a new galaxy?
2. How late in the game
3. Does this happen when ever you try to open any system?
Sorry for the late reply, got swamped with work
1. I've made new galaxies as reloading the previously crashed ones resulted in crashing under the same circumstances
2.Early game/ Initial exploration era/ 5-15 years in.
3. It has crashed not when I have opened my capital system, but when I open newly discovered systems/ other systems.
Yohello  [开发者] 2022 年 10 月 21 日 下午 5:15 
Hmmmm, it sounds like an issue with the mod/game not saving the systems right. Is it possible for you to send me a save game?
Spider 2022 年 11 月 3 日 上午 2:02 
Irony is complaining about the modified Crisis event file, specifically the event that manages player crises cracking stars and getting Dark Matter. I don't think it likes that Wild Space's new galaxy sizes have parenthesis in their names, or spaces without quotations.
Yohello  [开发者] 2022 年 11 月 6 日 上午 10:00 
@Spider sadly, I don't think I can fix the issue with the crises because I don't have that dlc, I'll look into modifying the scenarios though. Maybe it'll be in the update for Wednesday?
Yohello  [开发者] 2022 年 11 月 21 日 下午 8:02 
@Spider in the next release it should be fixed. Got a friend to test it lmao
perpetualsystems 2024 年 1 月 5 日 下午 4:48 
In my first game with this mod, wild space spawned somewhat close to the L-Gate cluster, and that caused hyperlanes to connect the L cluster to the rest of the galaxy occasionally, with hyperlane shifting enabled. That resulted in the Chosen expanding into the regular Galaxy and gobbling up starting empires with their overwhelming superiority. This happened on a Massive galaxy with Real Space enabled.
Yohello  [开发者] 2024 年 1 月 23 日 上午 8:27 
@okinawadreaming Okie then, i'll try and put out a patch for that soon.
Machiranae 2024 年 1 月 31 日 下午 5:11 
Hi, I dont know if this is a bug but it does seem like it, on 1250 sizes there are a lot of nebulae clustered literally on top of each other, usually a bigger nebula entirely surrounds a smaller one, the small one being named on the map but since the larger one covers all of its territory. all system under the smaller nebulas name on the map are said to belong to the larger nebula. also, there is quite a lot of nebulas that cover only one planet, looking so tiny it looks kind of ridiculous ; D not game breaking but if you could look into it, that would be great.

screenshots in order:
https://ibb.co/R00sjx0
https://ibb.co/89XCBHs
最后由 Machiranae 编辑于; 2024 年 1 月 31 日 下午 5:26
Machiranae 2024 年 2 月 4 日 上午 10:10 
I also encountered the above lcluster shifting lane issue with a lone extragalctic wormhole system
Yohello  [开发者] 2024 年 2 月 29 日 下午 5:47 
@Machiranae Im gonna try and fix the L-Cluster problem soon
Yohello  [开发者] 2024 年 2 月 29 日 下午 5:58 
Okii,, Im gonna look into maybe doing something which either puts them into one massive nebula. I cant really fix the generation problem cause paradox doesnt give that much ToT
Spider 2024 年 3 月 25 日 下午 12:58 
I'm getting Astral Rifts spawning in Wild Space, meaning there's no way to explore them. Is there a way to prevent this from happening?
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