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报告翻译问题








first thing is to make sure all files are downloaded correctly.
de- subscribe and re- subscribing, is the easiest way.
best done with all biomes! mods you are planing to use.
we got some trouble with modified files in Core what kept the same size. looks like steam did not download and overwrite those files.
i never encountered any "version not found" problems with "up to date" mods from the team. and prehistoric is only made for 1.3.
the modloader rimpy is a great tool to use for rimworld mods, but needs an extern application.
and a error log from HugsLib also helps to find any problems.
file: D:\SteamLibrary\steamapps\workshop\content\294100\2860715703\1.3\Patches\BiomesPrehistoric_GiddyUp.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
looks like the "Ornithomimus" did not got editeded out for the last update.
it belongs to the next dino update.
in
"...Steam\steamapps\workshop\content\294100\2860715703\1.3\Patches"
is the patch
"BiomesPrehistoric_GiddyUp.xml"
in there on line "618" is the entry for the "BMT_Ornithomimus"
if you add a "<!--" in the beginning of line 618 and a "-->" on the end of 628, the error is fixed.
should look like this:
<!-- <li Class="PatchOperationAddModExtension">
<xpath>Defs/ThingDef[defName = "BMT_Ornithomimus"]</xpath>
<value>
<li Class="GiddyUpCore.DrawingOffsetPatch">
<northOffsetCSV>0,0,0</northOffsetCSV>
<southOffsetCSV>0,-1,0</southOffsetCSV>
<eastOffsetCSV>0.4,0,0</eastOffsetCSV>
<westOffsetCSV>-0.4,0,0</westOffsetCSV>
</li>
</value>
</li> -->
and it will be fixed in the next update. hopefully by adding all the dinos. :)