Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Most attacks can't damage npcs at long range. Justice, Perseverance, Determination, blasters, and Duality base only deal damage up close.
But I tested the blasters and stuff on bots and the lasers will not deal damage at long range. Definitely a bug. This includes all lasers, perseverance, determination, and duality base.
The other abilities (like the lasers and darts, maybe even the dark slashes) can use similar code to work more cleanly
-Integrity saws destroy each other
-blasters and attacks from Determination and Perseverance only hit one enemy. The latter two also don't killfeed properly
-Dark darts do massive physics damage and oneshot most things, creating errors in the console
Determination and Perseverance projectiles (applies to duality too) no not killfeed properly
[Improved Glitchtale: Gaster's Abilities] lua/entities/ent_glitchtale_gaster_dart.lua:45: bad argument #2 to 'EmitSound' (number expected, got userdata)
1. EmitSound - [C]:-1
2. unknown - lua/entities/ent_glitchtale_gaster_dart.lua:45
ent_glitchtale_gaster_dart[179]: Changing collision rules within a callback is likely to cause crashes!
1. Dark darts problems are no problem, the first one is about an audio error but it works just fine, the second is about gmod warning us not to change collisions but who cares, just ignore them
2. You can consider giant blaster broken at the moment, it's pretty much useless and doesn't it, I will try bringing back the older one