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Additionally arrow damage scaled up so high in the earlier version of the mod, as well as bow damage was scaled up high as well. There was some fun maths between Bow damage and armor pen with arrow damage and armor pen, that the earlier version of the mod just made it a bit ridiculous. That's why the first thing I did when I took over the mod was revert all base bow damages to their original values and lowered all arrow damage. Between bow and arrow adjustments, it basically saw a good 50% reduction in combined damage in higher tiers.
This was compounded by pre-3.0, probably no one went accuracy. So it felt like a mod like this was built to make archery useful without going down the accuracy tree because it was considered a "dead" tree. With their changes with that and the agility attributes, going full agility in the base game still doesn't make archery viable (in my opinion) but it makes it better but still a fair distance from going strength. Hopefully after this update it's a bit more viable, especially with Thrall's having a taunt now etc.
I actually hadn't realized the attribute bonuses were taken away. I'm not sure increasing it even by those values makes them "useable" when you compare them to the Red Mother, but losing their attribute bonuses def sucks. So you'll see that in the update today.
Thank you again for all your feedback!