全面战争:战锤3

全面战争:战锤3

Dynamic Disasters
TheWhiteRabbit 2022 年 9 月 22 日 下午 10:33
Mulitplayer?
have people tested it? are there bugs? lets talk about it
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正在显示第 1 - 15 条,共 20 条留言
Frodo45127  [开发者] 2022 年 9 月 24 日 上午 11:47 
I haven't tested it myself (I don't play MP) but what I could get from the comments is:
- Raiding parties works.
- A unspecified disaster causes a desync when triggering an event.
Frodo45127  [开发者] 2022 年 9 月 29 日 上午 11:32 
Just tested with a friend, everything triggered with no desyncs. So at least today update works on multiplayer.
Publius 2022 年 10 月 6 日 上午 12:20 
引用自 Frodo45127
Just tested with a friend, everything triggered with no desyncs. So at least today update works on multiplayer.
Awesome news! I'm excited to give it a try in a coop campaign with my friends! :)
TheWhiteRabbit 2022 年 10 月 6 日 上午 12:30 
me and a friend have a run going i will update when i know more as well
Nazukao 2022 年 10 月 6 日 上午 3:38 
@Frodo45127, man thanks for the work. May I ask you which chaos events will trigger and at which turn on MP?
最后由 Nazukao 编辑于; 2022 年 10 月 6 日 上午 3:38
Iceciro 2022 年 10 月 21 日 下午 3:39 
Bigger issue is my understanding is MCT states it doesn't work for multiplayer, so I'm not sure we could control the disasters in MP.
Publius 2022 年 10 月 22 日 上午 3:35 
if you go into the file, if everyone makes the same modifications (or someone makes them and shares with friends) you could theoretically configure everything however you'd like. Just takes some extra legwork
TheWhiteRabbit 2022 年 10 月 22 日 上午 3:58 
引用自 Iceciro
Bigger issue is my understanding is MCT states it doesn't work for multiplayer, so I'm not sure we could control the disasters in MP.

Technically MCT wont cause any problems if every one runs default settings and dosent touch the button you will only hit desyncs when people start to change the settings and such. MCT also isent "multi comp" cause every mod thats going to use it is gunna run scripts wich multi dosent like. But ya never know some work better then others
LanS 2022 年 10 月 23 日 上午 7:57 
I used some mods to play with friends and it seems to cause the ”Dynamic Disasters“ to not work.:secretweapon_hoi:
Ellarian 2022 年 10 月 23 日 上午 9:38 
MCT has a multiplayer beta out, I will try these two today in multiplayer and see how it goes!
LanS 2022 年 10 月 26 日 下午 8:44 
引用自 Ellarian
MCT has a multiplayer beta out, I will try these two today in multiplayer and see how it goes!
Where can I get multiplayer beta? & What are the test results?:47_thumb_up:
Ancalagon 2022 年 12 月 19 日 下午 2:38 
Big question, if I was editing difficulty modifiers for this bad boy for a pvt version of it I'd just use with my friends in multiplayer, would I need to edit it both within the event scripts themselves and the MCT scripts or just one spot?
Frodo45127  [开发者] 2023 年 1 月 5 日 下午 12:35 
引用自 Ancalagon
Big question, if I was editing difficulty modifiers for this bad boy for a pvt version of it I'd just use with my friends in multiplayer, would I need to edit it both within the event scripts themselves and the MCT scripts or just one spot?

Both need to have EXACTLY the same settings to work. Otherwise a desync may happen.
Ellarian 2023 年 3 月 4 日 下午 2:56 
Has anyone succeeded in getting this to work with MCT in multiplayer?
Ellarian 2023 年 3 月 9 日 下午 12:12 
We have not gotten this to work in mutliplayer with MCT - MCT seems to cause desyncs
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