安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
me:YES
When objects are over a certain temperature, they will start to deform automatically (downwards) and can be deformed significantly easier.
S2: Sword Bending
If a human or object is hit with enough force from a melee weapon, it bends.
S3: Brittle
Over time as an object is deformed over and over, it becomes ever so slightly more brittle, which makes it deform slightly more and sometimes may shatter a portion of an object
S3: Shattering
As an object becomes more brittle or is exposed to incredulous amounts of force it may shatter, depending on the force. If you manage to hit an object with enough brute force, it may entirely shatter into maybe sharp shards that can stab.
S4: Sharp deformation
If an object is hit with a sharp or thin enough object/item/projectile/bullet it can deform but looking more sharp instead of liquid-like. The sharp edges can stab but not pierce.
S5: Adding more items
Swords
Guns
Random miscellaneous objects
S6: Leaking
If a syringe or liquid container is deformed it can 'break' and let its liquid out.
Thats all for now, idk if they are all in the range of your skills or even possibility though.
edit: ive seen if before