Sid Meier's Civilization V

Sid Meier's Civilization V

Super Power Balance
ReforgedSteel 2014 年 7 月 23 日 下午 6:15
Crash issue
Hey, man, I love this mod (although I wouldn't mind a tutorial on turning off multiple units per tile.) However, it randomly crashes, and each time I load the crashing games, it crashes to desktop again on the same turn (different for each save file) I've tried to dig up an error report but the best I could get was


Faulting application name: CivilizationV_DX11.exe, version: 1.0.3.144, time stamp: 0x525863c1
Faulting module name: KERNELBASE.dll, version: 6.1.7601.18409, time stamp: 0x53159a86
Exception code: 0xe06d7363
Fault offset: 0x0000c42d
Faulting process id: 0x20f4
Faulting application start time: 0x01cfa617b42152a0
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\CivilizationV_DX11.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: 4be9eea9-120c-11e4-bcee-003067b989deFaulting application name: CivilizationV_DX11.exe, version: 1.0.3.144, time stamp: 0x525863c1
Faulting module name: KERNELBASE.dll, version: 6.1.7601.18409, time stamp: 0x53159a86
Exception code: 0xe06d7363
Fault offset: 0x0000c42d
Faulting process id: 0x20f4
Faulting application start time: 0x01cfa617b42152a0
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\CivilizationV_DX11.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: 4be9eea9-120c-11e4-bcee-003067b989de
Faulting application start time: 0x01cfa617b42152a0
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\CivilizationV_DX11.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: 4be9eea9-120c-11e4-bcee-003067b989de
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正在显示第 1 - 15 条,共 18 条留言
Emperor Penguin 2014 年 7 月 24 日 上午 10:42 
I am having the same problem.
Warden___ 2014 年 7 月 24 日 下午 1:56 
Same problem :/
Great mod, this ruins it.
ReforgedSteel 2014 年 7 月 24 日 下午 2:36 
I almost don't even want to play the game without the mod b/c I like it so much, but this sucks.
Cronin 2014 年 7 月 24 日 下午 9:59 
same problem turn 278 for me, several times in a row (load the turn right before it).
3uc1id 2014 年 7 月 25 日 上午 10:06 
Same problem for me! I also love this mod, but unfortunately it crashes around 1000 AD. I had time and diplomatic victory turned of, btw, if that helps.
ReforgedSteel 2014 年 7 月 25 日 下午 1:42 
The mod developer stated that he's releasing a patch (probably) some time this weekend for it that (should) fix the CTD issues.
Feekky 2014 年 7 月 26 日 上午 4:39 
As a temporary solution you can try going to My Documents/My Games/Civ 5/MODS/Super Power Balance/Lua and open the New Trait and Policies Lua file, find the following funcion:
-- Honor training unit gain Science
function UnitGainScience(iPlayer, iCity, iUnit, bGold, bFaith)
local player = Players[iPlayer]
local pUnit = player:GetUnitByID(iUnit)
local policyID = GameInfoTypes["POLICY_MILITARY_CASTE"]

if (player:HasPolicy(policyID) and pUnit:IsCombatUnit()) then
-- print("New unit built!")
local team = Teams[player:GetTeam()]
local teamTechs = team:GetTeamTechs()
local currentTech = player:GetCurrentResearch()
local researchProgress = teamTechs:GetResearchProgress(currentTech)
local pUnitStrength = pUnit:GetBaseCombatStrength()
local adjustedBonus = pUnitStrength*1
-- Give the Science
teamTechs:SetResearchProgress(currentTech, researchProgress + adjustedBonus)

-- Send a notification to the player
-- if player:IsHuman()then
-- local text = Locale.ConvertTextKey("TXT_KEY_SP_POLICY_SCIENCE_FROM_UNIT", tostring(adjustedBonus), pUnit:GetName())
-- player:AddNotification(NotificationTypes.NOTIFICATION_GENERIC, text, text)
-- end
end
end
GameEvents.CityTrained.Add(UnitGainScience)

Delete the whole thing. It will break the Military Caste social policy, and might affect trade routes, but many people have reported that they've not experienced crashes after doing this. Hope it helps you until there's an official fix.
lincoln_lyf  [开发者] 2014 年 7 月 26 日 下午 12:12 
Thanks guys for testing these bugs. Please try the new 4.1 version. SOme of them should be fixed.
ReforgedSteel 2014 年 7 月 26 日 下午 2:21 
Thanks for telling us it's updated, Lincoln. :)
FireScorpion 2014 年 7 月 26 日 下午 8:12 
lincoln i updated my mod file but it still crashes it so annoying. i have never go to the rennaicance era, i save it and come back boom it crashes in the same turn. and it always crashes when its in the procces of changing turns. please help i want to play this amazing mod a lot but i cant.
cormuus 2014 年 7 月 26 日 下午 8:30 
Whenever i try to begin a game, it crashes as soon as i click Begin Your Journey
Mods I have on:
DLL Various mod components
all 4 Super Power mods
Quick turns (as recommended)
More Great Works (as recommended)
Move Capital (as recommended)
Info Addict (as recommended)
ReforgedSteel 2014 年 7 月 26 日 下午 9:44 
Yeah, it still crashed for me, too. Just a few moments ago, for some reason. No error report information up, I'll add more info if I can.
Cronin 2014 年 7 月 27 日 上午 12:41 
I would say it CTD when AI hits renaissance era
ReforgedSteel 2014 年 7 月 27 日 下午 12:52 
Mine CTD'd on 175 BC last night I think. I passed out after posting. Gotta get more info.
最后由 ReforgedSteel 编辑于; 2014 年 7 月 28 日 下午 12:10
ArbysToilet 2014 年 7 月 27 日 下午 10:01 
CTD every time around renaissance
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