Starbound

Starbound

Destinyverse
Lomeitlo  [developer] Jan 8, 2023 @ 3:34pm
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Showing 1-15 of 23 comments
Naz Feb 25, 2023 @ 10:50am 
Love the mod, just wondering what can and can't be dismantled
Lomeitlo  [developer] Feb 25, 2023 @ 4:29pm 
Originally posted by Naz:
Love the mod, just wondering what can and can't be dismantled


The following weapons can currently be dismantled at the Weapon Dismantler (forge):
  • Destinyvers Weapons
  • Random generated Weapons from the base game (common, uncommon, rare)
    • assaultrifle
    • grenadelauncher
    • machinepistol
    • pistol
    • rocketlauncher
    • shotgun
    • sniperrifle
  • Unique Weapons, Toy
    • bubblegun
    • doomcannon
    • flamethrower
    • raygun
    • snowgun
    • spaceplasmarifle
    • watergun
Last edited by Lomeitlo; Feb 25, 2023 @ 4:30pm
Naz Feb 25, 2023 @ 5:25pm 
Originally posted by Lomeitlo:
Originally posted by Naz:
Love the mod, just wondering what can and can't be dismantled


The following weapons can currently be dismantled at the Weapon Dismantler (forge):
  • Destinyvers Weapons
  • Random generated Weapons from the base game (common, uncommon, rare)
    • assaultrifle
    • grenadelauncher
    • machinepistol
    • pistol
    • rocketlauncher
    • shotgun
    • sniperrifle
  • Unique Weapons, Toy
    • bubblegun
    • doomcannon
    • flamethrower
    • raygun
    • snowgun
    • spaceplasmarifle
    • watergun
ok thanks, would in a upcoming update be possible to add weapons from Frackin Universe and other mods if that is planned?
Lomeitlo  [developer] Feb 25, 2023 @ 5:57pm 
Originally posted by Naz:
Originally posted by Lomeitlo:


The following weapons can currently be dismantled at the Weapon Dismantler (forge):
  • Destinyvers Weapons
  • Random generated Weapons from the base game (common, uncommon, rare)
    • assaultrifle
    • grenadelauncher
    • machinepistol
    • pistol
    • rocketlauncher
    • shotgun
    • sniperrifle
  • Unique Weapons, Toy
    • bubblegun
    • doomcannon
    • flamethrower
    • raygun
    • snowgun
    • spaceplasmarifle
    • watergun
ok thanks, would in a upcoming update be possible to add weapons from Frackin Universe and other mods if that is planned?
This is something we are currently not working on, but is planned for the future. There are other features on a higher priority.
Naz Feb 25, 2023 @ 6:26pm 
Originally posted by Lomeitlo:
Originally posted by Naz:
ok thanks, would in a upcoming update be possible to add weapons from Frackin Universe and other mods if that is planned?
This is something we are currently not working on, but is planned for the future. There are other features on a higher priority.
Glad to know that! Love the content
Naz Feb 27, 2023 @ 12:51pm 
Would it be possible down the line to make the weapons do more damage? Most weapons (hand cannons mostly) feel underpowered
Soba🍜 Feb 27, 2023 @ 3:16pm 
I wanted to ask, would it be possible to perhaps give rocket launchers a cool down on each shot? The rocket launchers, especially the Warcliff Coil and , and I feel that you can pretty much cheese a lot of things with them and it pretty much throws out the need for using any other weapon type. I feel that maybe something similar to the Eriana's Vow cool down for each power shot could be implemented for them, just this time there's a maybe 20 second cool down on every shot so that they can't be abused for crazy high damage and could push for usage for other primary style exotics.
Soba🍜 Feb 27, 2023 @ 3:20pm 
Originally posted by Niki:
I wanted to ask, would it be possible to perhaps give rocket launchers a cool down on each shot? The rocket launchers, especially the Warcliff Coil and , and I feel that you can pretty much cheese a lot of things with them and it pretty much throws out the need for using any other weapon type. I feel that maybe something similar to the Eriana's Vow cool down for each power shot could be implemented for them, just this time there's a maybe 20 second cool down on every shot so that they can't be abused for crazy high damage and could push for usage for other primary style exotics.

Or maybe there could be something like a weapon brick system like in destiny, where there is a chance on kill that ammo can drop ONLY if you have a associated weapon that uses the ammo. Ammo being special and heavy, and when you reach a cap with ammo reserves for said special or heavy weapon gun it stops dropping until there's available space. It can work like the Thorn/lumina orbs. That would be amazing and interactive if that's possible within Starbound in my opinion. :3
Soba🍜 Feb 27, 2023 @ 3:28pm 
Originally posted by Niki:
Originally posted by Niki:
I wanted to ask, would it be possible to perhaps give rocket launchers a cool down on each shot? The rocket launchers, especially the Warcliff Coil and , and I feel that you can pretty much cheese a lot of things with them and it pretty much throws out the need for using any other weapon type. I feel that maybe something similar to the Eriana's Vow cool down for each power shot could be implemented for them, just this time there's a maybe 20 second cool down on every shot so that they can't be abused for crazy high damage and could push for usage for other primary style exotics.

Or maybe there could be something like a weapon brick system like in destiny, where there is a chance on kill that ammo can drop ONLY if you have a associated weapon that uses the ammo. Ammo being special and heavy, and when you reach a cap with ammo reserves for said special or heavy weapon gun it stops dropping until there's available space. It can work like the Thorn/lumina orbs. That would be amazing and interactive if that's possible within Starbound in my opinion. :3

ammo brick I mean, not weapon brick*
Lomeitlo  [developer] Feb 28, 2023 @ 12:27am 
The weapons are currently very unbalanced and we intend to create a system that adds ammo or something similar for heavy weapons.
Lomeitlo  [developer] Feb 28, 2023 @ 12:30am 
Originally posted by Naz:
Would it be possible down the line to make the weapons do more damage? Most weapons (hand cannons mostly) feel underpowered
Why do they feel underpowered? Do you compare our weapons with weapons from other mods or just vanilla. Are the stats or the abilitys of the handcannons worse then other exotics? The balance is not finalized and specific feedback for balance is appreciated.
Last edited by Lomeitlo; Feb 28, 2023 @ 12:43am
Naz Feb 28, 2023 @ 5:22am 
Originally posted by Lomeitlo:
Originally posted by Naz:
Would it be possible down the line to make the weapons do more damage? Most weapons (hand cannons mostly) feel underpowered
Why do they feel underpowered? Do you compare our weapons with weapons from other mods or just vanilla. Are the stats or the abilitys of the handcannons worse then other exotics? The balance is not finalized and specific feedback for balance is appreciated.
I know comparing them to other mods is like apple to oranges but against modded enemies (Frackin Universe and Elithian Races Mod) in tier 5 gear hand cannons have trouble getting above 20 damage per shot, I've only had this problem with hand cannons.
Last edited by Naz; Feb 28, 2023 @ 5:40am
Naz Feb 28, 2023 @ 6:02am 
Originally posted by Naz:
Originally posted by Lomeitlo:
Why do they feel underpowered? Do you compare our weapons with weapons from other mods or just vanilla. Are the stats or the abilitys of the handcannons worse then other exotics? The balance is not finalized and specific feedback for balance is appreciated.
I know comparing them to other mods is like apple to oranges but against modded enemies (Frackin Universe and Elithian Races Mod) in tier 5 gear hand cannons have trouble getting above 20 damage per shot, I've only had this problem with hand cannons.
well nevermind what i was saying it seems to either be my armor or the enemies who made the issues
eonman6 Apr 25, 2023 @ 12:45pm 
I wish there were things i wish to see in the future

Ghost
Ridable Sparrows
Masterwork upgrades
Dungeon quests
The black armory forge quests
Inspired enemies and planets of destinyverse
Procedurally generated weapons of destiny

(Example):

https://destiny.fandom.com/wiki/Weapon

(Remember to add the weapon type to avoid collisions and conflicts with the code even including fu for compatibility purposes )

Your mod is pretty awesome I would love to see more your can do with it.
Last edited by eonman6; Apr 25, 2023 @ 12:51pm
Blackjack May 20, 2023 @ 8:53am 
Heya! I super love the mod! I've been having a LOT of fun playing around with the exotic weapons that I enjoyed from Destiny with it. With my fangirling now out of the way, I would love it if the weapons were compatible with this mod here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=823739640

My friends and I run with mods that increase the tier cap from 6 (vanilla) to 10, which means that though these weapons are all pretty solid for t6 planets and content, they start to fall off around t9. If you were able to add compatibility for this, it would be amazing! I don't believe it would need to be a hard requirement either, though I could be wrong.
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